Human Pantheon 1 Picture

A pantheon of gods for an upcoming campaign. Some are a bit inspired, but so is all mythology, right? In this campaign the PCs are able to choose a deity who will give them unique powers as they progress throughout the game. The pantheons of all the other races sort of blend together, so bare with me.

Endar: One of the three Ætherial Gods. Endar is the single most important protector of the Material Plane, keeping a steadfast defense on the forefront of the Ætherial Plane, engaged in constant warfare with the horrors of the Lower Planes. Endar is often called the "Great Guardian" by his followers and is associated with the human principal of heiður, an honor code which demands a warrior sacrifice himself for others.
Domains: Good and Protection
Alignment: Neutral Good
Symbol: An upright hand holding a sphere in its palm.

Fortaga: The second Ætherial God. Fortaga is called "the Maker" by his worshipers, for his essential role in the creation and shaping of the Material Plane. He is known as Moridin to the Dwarves, who are considered to be of his nascence and are oft called "the Children of Fortaga" in the realms of men. Fortaga is also known as "the Great Arbiter", who sits in judgment of the world from his throne in the Ætherdum, the city of the gods. He is believed to hold some precedence over the other gods on the Divine Council.
Domains: Earth and Law
Alignment: Lawful Good
Symbol: A dwarf-like hammer.

Borghilder: The third Ætherial Goddess. Borghilder is known simply as "the Mother". Borghilder is believed to have brought life to the Material Plane, and is believed to be one of the more powerful of the Ætherial Gods, with a connection to the Æther that few other divines posses. It is said that Borghilder brings about the seasons and is prayed to in times of disaster.
Domains: Creation and Weather
Alignment: Chaotic Good
Symbol: A hare hopping outward.

Iolars: The first child of the Ætherial Goddess Borghilder. Iolars is referred to as the "God of the Wilds". Iolars is known for his careless nature and perpetuation of radical change, he is the patron god of some of the more barbaric druids and peoples, but is rarely worshiped in the more civilized areas of the Empire. It is said that Iolars once impregnated a woman named Alfny who belonged to a rural clan of men known as the Ferad. The modern day Ferad are believed to have all descended from her, giving them their sensitivity to a strange and unique magic.
Domains: Animals and Plants
Alignment: Chaotic Neutral
Symbol: An intricate tree looking design.

Bøko: The former warrior god, and second child to the Ætherial Goddess Borghilder. Bøko is one of the detached dead gods, formerly the patron of human warriors, who would offer warriors a place of eternal glory after their deaths. Bøko is believed to have been killed by his son Shäll, who challenged his place as the deity of warriors, and questioned his strength. In a duel, in which both competitors cheated, Shäll would kill his father with a quick blow to the chest. Bøko is only ever prayed to in times of doubt. Any clerics under him would be very rare, and would likely find power from the strange Ætherial phenomena known as dauða, which allows the most faithful of followers of a dead god to gain access to some abstract form of it, essential it's spirit.
Domains: Glory and War
Alignment: True Neutral
Symbol: Three interlocked triangles.

Balder: The third child to the Ætherial Goddess Borghilder. Balder is known as the "Smith's God" and is the patron deity of most human craftsmen. Balder's power rests in his hammer, which can create magical items that are infused with the powers of the Æther. Balder is known as Tharmekhûl to the dwarves, and many believe that the dwarves attachment to Balder is what makes their prowess with runes so exceptional. Balder is said to have provided Shäll with a magic shield during his duel with his father, since he'd owed Shäll a debt after he'd saved him from his sister, Agnarin.
Domains: Artifice and Rune
Alignment: True Neutral
Symbol: A black anvil in the center of a circle.

Agnarin: The forth child to the Ætherial Goddess Borghilder. Agnarin is scarcely spoken of, for fear of her listening. Agnarin is the Goddess of Death and is sometimes referred to as "the Dark Lady". Agnarin presides over the plane of Shadowfell where it is said she keeps all the souls unworthy of the Feywild. Agnarin's followers are resented by most all of society, they consist of necromancers, those who seek to control the spirits of the dammed for their own gains. Agnarin has tried to kill her brother Balder on several occasions, hoping to inherit his wealth of knowledge and power, but has thus far been unsuccessful. She once poisoned the spear of the former Warrior God Bøko to aid him in his duel with his son, Shäll, but was foiled by her brother Balder's craftsmanship.
Domains: Death and Darkness
Alignment: Neutral Evil
Symbol: A circle with seven triangular obtrusion jutting out around of its circumference with a skull shape in the center of the circle.

Morigna: The daughter to the Goddess of Death Agnarin. Morigna is the faithful messenger goddess of the Ætherdum, known for her speed and quick intellect. Morigna is often prayed to when someone is undergoing a voyage, it is believed that she wills the outcome of her followers travels. It is also believed that Morigna is linked to the minds of all crows and ravens, birds that are often used as messengers, and that she can see through their eyes if she wills it. She was once ordered to capture and imprison the Mad Plague God Stansfylt by her mother Agnarin.
Domains: Travel and Air
Alignment: True Neutral
Symbol: A black raven surrounded by a triangle.

Stansfylt: Son to the Goddess of Death Agnarin. Stansfylt is resented by most all living beings as the "Mad Plague God". The story goes that Stansfylt was once a promising warrior, but was corrupted by the horrors of the Lower Planes and had been driven to complete madness. He'd exposed this madness to the Material Plane, creating pestilence and insanity, plaguing the world with a horrible corruption. Eventually, Fortaga and the gods of the Ætherdum had decided to put a stop to Stansfylt's chaos, by commanding one of the lesser gods, Goti, to kill the crazed deity. Goti would die before he could even reach Stansfylt, falling prey to his endless secreation of disease. Realizing he was unable to be killed, the gods decided to imprison him in the Shadowfell plane. The Smith's God Balder had forged a powerful prison in the form of a bronze seat and crown, called "the Plague Throne". Agnarin commanded her daughter Morigna to lure Stansfylt to her domain using her incredible speed. Morigna would succeed and Stansfylt would be imprisoned in the plane of death for eternity. However, Stansfylt's influence still manages to find its way through to the Material Plane. It is through these cracks that the feared followers of the Mad Plague God gain their unholy powers and disease finds its way across the realms of mortals.
Domains: Madness, Repose, and Chaos
Alignment: Chaotic Evil
Symbol: Three interlocked rings.

Bænorn: The second son of the former Warrior God Bøko. Bænorn is known as the "Trickster God", and is only ever prayed to by the likes of bards and theives. Bænorn is known for control of the aspect of luck, bending it to his will for either himself or his most faithful. Bænorn is said to have some connection to the realm of magics as well, using them to assist in his hobby of practical jokes. The Sagas tell that he constantly steals magical Ætherbound items to augment his powers from the Goddess of Arcane Svanhild. His followers almost exclusively dwell in the roguish corners of the Material Plane, those whose lives depend on their luck of the draw or the outcome of a heist.
Domains: Luck and Trickery
Alignment: Chaotic Neutral
Symbol: A sideways key.

Shäll: The first son of the former Warrior God Bøko and now current Warrior God. Shäll is sometimes called the "Great Usurper" by his followers for his act of patricide. The tale goes that Shäll was the champion of the Ætherdum and the pride of his father, Bøko. Shäll would begin to grow jealous, however, of his fathers title, as he believed he was undeserving of it, for his lack of combat in the Lower Planes. Shäll would eventually demand his father give up his powers and award him the Sun's Spear, the badge of the Warrior God. When his father refused, Shäll challenged him to a duel, and the hot headed Bøko accepted. Shäll suspected his father would try and deprive him of his victory by seeking the intervention of other gods, so he set out to do the same. He called on a debt he'd had with the Smith's God Balder, and was given a runic shield which was indestructible. When the duel began, Bøko continuously stabbed at Shäll with the Sun's Spear, failing to land a blow as the young warrior blocked each jab. Hours passed, and his father began to grow weary, when Shäll thought the time was right, he struck with his long sword and killed Bøko with a single blow to the heart. Shäll is the patron god of human warriors and is most often prayed to before combat. As the Warrior God, the Great Usurper grants the most honorable of warriors a seat in a place of eternal glory after their deaths.
Domains: War and Glory
Alignment: Lawful Neutral
Symbol: A broadaxe beside a circular shield.

Gruumsh & Geld: Gruumsh and Geld are the two first born sons of the God Iolars, the two were twins. The Sagas tell us that Geld was once the envy of all warriors. Geld's success would greatly overshadow that of his younger brother, Gruumsh, a warrior in his own right, but one who did not recieve as much attention as the famed Geld. The brothers barely ever spoke to one another, until they eventually fell in love with the same woman, a goddess by the name of Edda. When Geld promised himself to Edda, Gruumsh challenged him to combat. Geld and Gruumsh would fight, and as they did, Geld would land small darting hits on Gruumsh, making him grow more and more frustrated. Eventually something erupted inside Gruumsh flinging him into a rage. He would take the head of Geld in this chaos, and in his frenzy, take the life of his love Edda. When the gods heard of this atrocity, they banished Gruumsh to the far corners of the Ætherial Plane. Lost, he grew resentful of the other gods, and eventually he would work to usurp them. He began with a race of men that were banished to a place underneath the Material Plane, known as the Underdark. They were called orc an old word for wicked. Gruumsh took it upon himself to free these men, and in return, he would place upon them the Greenskin Curse, turning them to savagery in the name of the new orc gods. While full blood orcs are not allowed into the Empire other than as slaves, Halforcs are still allowed worship of the Orc Gods, holding true to what has become an ancestral right. Followers of Gruumsh look to him for prowess in combat and to tap into the inner frenzy in all greenskin races.
Domains: Destruction, Storm, and Strength
Alignment: Neutral Evil
Symbol: A brazened stone eye.

Svanhild: Svanhild is the third born daughter of the God of the Wilds Iolars and the Goddess of Arcane. Svanhild is said to have brought the magical arts to the Material Plane by accident. The goddess' unnatural ability to tap into the Æther originally had her casting spells without any will, chaotically, it would create a tear in the rifts between the immortal and mortal worlds, a rift which could be exploited by magic wielders. Chaos would ensue as magic wielders would turn to darker powers for inspiration and honing. Warlocks were born, and the world of magic would be forever frowned upon. Eventually, Svanhild would master the arcane arts and try to close the Arcane Rift, as it was lovingly called. When she found she was unable, she instead turned to a new solution. She took under her five disciples of arcane, the first wizards and sorcerers of the world. It was her commandments that begged magic wielders to show temperance and to use their gifts to better humanity. Eventually, Svahild's work shaped a new age of magi, though the demon worshiping warlocks of the material plane still lurked in the recesses of civilization. Followers of Svanhild pray to her for all things concerning the world of arcane.
Domains: Magic and Mind
Alignment: Neutral Good
Symbol: A bronze crown with antler horns on its sides.
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