104 - Apollo (SPQR Phoebus) Picture

Name: Apollo (Phoebus when the Ability SPQR is active)
Category: Sun Pokégod
Number: 104
Type(s): Sound/Light in the both forms, Apollo and Phoebus
Evolution: This Pokégod doesn't evolve.
Description: Apollo is one of the most important and complex of the Olympian deities in classical mythology. He is Artemis's twin brother and god of music, poetry, art, oracles, archery, plague, medicine, sun, light, truth and knowledge. His Roman form is "Phoebus Apollo", with few changes between one form and another.
Abilities:
SPQR - Changes the Pokégod's name, type and learnset, personality and powers (but not the appearance) when exposed to the power of a specific God's Gift.

Learnset:

AS APOLLO

Start - Growl / Screech / Horn Attack / Spectrum Terrain [New]
Level 10 - Disarming Voice
Level 20 - Echoed Voice
Level 30 - Noble Roar
Level 40 - Seventh Prism [New]
Level 50 - Heal Bell
Level 60 - Hyper Voice
Level 70 - Bug Buzz
Level 80 - Boom Burst
Level 90 - Lampion Attack [New]
Level 100 - Megahorn

AS PHOEBUS APOLLO (WHEN HOLDING A GOD'S GIFT KNOWN AS APOLLO'S LYRE)

Start - Roar / Flash / Horn Attack / Orchestra Terrain [New]
Level 10 - Sonic Boom
Level 20 - Angel's Voice [New]
Level 30 - Supersonic
Level 40 - Seventh Prism [New]
Level 50 - Poetic Ballad [New]
Level 60 - Flash Cannon
Level 70 - Bug Buzz
Level 80 - Boom Burst
Level 90 - Sound Barrier [New]
Level 100 - Megahorn

Notes:

1. Spectrum Terrain, Status, Light, Spectrum Terrain creates a terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns. This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move. It raises the Speed of all the Light types by one stage in every turn. It boosts the power of Light-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Spectrum Terrain). It also prevents affected Pokémon from being afflicted by infatuation.

2. Seventh Prism, Special, Light, Power 85, Inflicts damage and has 30% chance of lowering the target's accuracy stat by two stages.

3. Lampion Attack, Special, Light, Power 120, Lampion Attack does nothing on the turn it is selected, other than state that the user has taken in a Spectrum Terrain. On the following turn, Lampion Attack will inflict damage, PP will be deducted from it, and it will count as the last move used. Once Lampion Attack is selected, the user will not be able to switch out until it is disrupted or fully executed.

4. Orchestra Terrain, Status, Sound, Orchestra Terrain creates a terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns. This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move. It raises the Sp. Defense of all the Sound types by one stage in every turn. It boosts the power of Sound-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Orchestra Terrain). It also prevents affected Pokémon from being afflicted by confusion.

5. Angel's Voice, Special, Sound, Power 50, Inflicts damage and has no secondary effect.

6. Poetic Ballad, Special, Sound, Power 25, Inflicts damage during three turns. During the turn that Poetic Ballad is selected, the user can't use any other move but the next two turns, the user can use any other attack along with this one.

7. Sound Barrier, Special, Sound, Power 120, Sound Barrier does nothing on the turn it is selected, other than state that the user has taken in a Orchestra Terrain. On the following turn, Sound Barrier will inflict damage, PP will be deducted from it, and it will count as the last move used. Sound Barrier Attack is selected, the user will not be able to switch out until it is disrupted or fully executed.

Suggested Items: Apollo's Lyre.
Continue Reading: Sun