Gods Picture

Really? I REALLY never posted this? Well, considering the circumstances I'm not terribly surprised. When I was in the hospital about a year ago I was desperate to keep my mind occupied. They had me off my medication because they wanted to induce seizures while I was under observation, so if I was idle I'd have a seizure. I tried to keep myself busy to take my mind off my circumstances and I did this by drawing gods. Lots of them. Surprisingly, my mother loved the project and had me show just about everyone what I was working on. It was really neat for me. Anyway, I guess I just forgot to post this and found it again while looking around my hardrive. So, without further ado, I present my gods.

Yes, I really worked out this entire mythology and wrote it all up. Being in a hospital is really freaking boring.

From top left to bottom right:
Lahmear (God of the Sun, The Victorious King)

Long ago, there was a battle over who would wear the Crown of the Sun and own all the gold and wealth that came with it. The gods Lahmear and Marckius fought and brought their mortal armies against each other, nearly tearing the world asunder in their battles. The war was finally ended when the dragon-god Karasheen shattered the earth between the two armies and declared that only gods would fight, for there had been enough war over the Crown already.

The battle between Lahmear and Marckius lasted for a full year with each god seeming to gain the upper hand for only a moment. Finally, Lahmear struck down Marckius and shattered his weapon. Then he bid Karasheen to take the defeated god and imprison him out of his sight, as was fitting for a defeated enemy.

Lahmear then took the Crown and adorned himself with riches, ruling the day.

Temples to Lahmear are often found in major cities and are populated by the rich and powerful. They work to improve the majesty of a city or populace, for Lahmear represents power and the increase of power. He is also a just god, for although he warred to claim his Crown, he is still a King. His judgment is harsh, however, and many people prefer the common courts - even if they are corrupt - in favor of the Lahmear priesthood for fear of having judgment fall in their opponent's favor. Of all the gods, he is the most feared and revered, for he controls the sun which gives life to the crops or destroys them, and is known as the most powerful of all the gods.

Marckius (God of the Night, The Defeated Prince, The Waiting Blade)
After Marckius's defeat at the hands of Lahmear he was imprisoned by the dragon-god Karasheen. However, Karasheen had mercy on the Prince and quietly told his brother, Narktu, of Marckius's plight. The God of the Hunt immediently came to his aid, for he despised what the war had done to the lands and he knew that if Lahmear did not have balance, there would be no darkness for the creatures of the land to hide in. So he snuck into the prison and broke Marckius's chains.

The Prince escaped and immediately hid in the shadows of the night. There, he discovered the mantle of stars that he wraps himself in to hide himself from Lahmear's wrath, and a crown for the Prince. He has yet to crown himself, however, for he still longs for the Crown of the Sun. He wears the broken chain that imprisoned him on his ankle as a reminder of the injustice. In time, he found that the silver of the night had a different beauty than the gold of the day and protects those who have to hide as he does.

The god is said to have a spiteful temper and will sometimes lash out in rage for the indignity of his defeat at Lahmear's hands. He will sometimes imprison the innocent Ele'phill, just so the night can be his and his alone. Also, with the help of Karasheen, he tainted sunset and sunup with his blood that Lahmear spilt so that the Sun God would never forget the battle.

Marckius is worshiped openly, although not as grand a scale of Lahmear. His temples are visited by those who have been wronged and are afraid, begging the Prince to hide them from their enemies as he hides himself. He is also called "The Silent Blade" by assassins, murderers, and others who live in the nighttime and make their way against the laws of the ruling.

Ele'phill (Goddess of the Moon, The Shy Doe, The Weeping Goddess)
Ele'phill is one of the lesser-worshipped dieties, her followers more a sect than an actual religion in some regions. The goddess herself is said to be shy, taking a partial form of a white doe, her hair the shimmering light of the moon itself. Her skin is like marble and she never appears clothed. Even her most beloved followers said they have only seen glimpses of her, if that.

Little is known about Ele'phill aside from she guards the Well of the Sky and every night, draws a few drops of water from it and drips it into the sky to form the moon. The water is also pure in nature and can heal any wound, no matter how grievous. The followers of Ele'phill devote themselves to aiding those who are sick and wounded and it is said the moon graces them with the power they need to cure ailments that would normally remain untreated.

The temples and shrines of Ele'phill are primarily decorated in white, the color of the goddess, and are plain in structure. They do not accept money, only donations of food and clothing for those that live there.

The dragons call Ele'phill 'The Weeping Goddess' for they believe she too has been injured by the humans and cannot heal the dragon's wings with the water from the Well of the Sky. They say that when the moon is blood-red it is because her hands are tainted with the blood of those she cannot save and when the moon is eclipsed it is because Marckius has covered her up in his mantle, holding her captive so that the night would be his and his alone.

Narktu (God of the Hunt, Dragon-God of Death)
Narktu is said to be a dragon the size of a magnificent stag. It is said that he long ago gave up his wings as he felt at ease on the earth with his great paws touching the soil than he ever would in the skies. Narktu carries a bow he made himself out of the wood of a tree growing on a mountain only dragons could reach, that he climbed rather than flew, the trek taking him seventeen years. His quiver is made from the hide of a bear and he only ever carries one arrow, made from a single sapling, for he only needs one shot to down his prey.

Narktu is the patron god of the hunt, rangers, and those that live on the fringe of the wilds. There are a few scattered temples that are more lodges for troups on long hunting trips and they do quite well as their services are often used by the nobility. The money they earn is distributed to those who are not faring so well, farmers who have had cattle ravaged by wild animals, villages that depend on a good hunt for food, etc. Narktu is said to be a god of both mercy and death, cunning in his ways, rarely seen, and never leaves an animal wounded and alone.

While the humans consider Narktu a minor god the dragons consider him one of the most important, even above Lahmear or other 'human' gods, for Narktu is a dragon-god. The dragons revere him as the force behind life and death, for the hunt is vital to a dragon's continued existence. It is said no dragon will see Narktu until they are dying, at which point he will come to them if they are alone and take them away.

Shay (The Heron Goddess, Mother of the Dragons)
Shay is said to have the most beautiful voice of all the gods and will sing over each new baby, blessing it in hopes that her song would weave away any evil strands of the future that are attached to it. She is said to be the goddess of mothers and women who are barren or trying to bring forth new life.

After Lahmear became the King of the Day, Shay realized that there had been so many lives lost in the war and the world was looking quite sparse. She considered this, and then saw how each race had children that would grow and continue their lineage. It was at this sight that her heart grew soft and she longed for children of her own. She called up to Lahmear and asked if he would lay with her for one night so that she could have children to call her own. The god agreed and invited her to his palace. But as Shay flew, the sun burnt her wings, and crying she fell back to the earth as Lahmear watched in sadness. However, the burnt feathers that fell off her wings touched the earth and became children in the mortal forms of the dragon-gods. These creatures, the sons and daughters of Shay, were the first dragons. They were blessed with flight by their mother and given the breath of the sun by their father.

Shay used to be worshiped openly by both dragon and human in temples that sprawled across both territories. However, when the dragon's lost their wings the temples were burned by both races and the priesthood killed. Now, Shay is worshiped only by women who often buy a statue of her form to pray to. The dragons believe she died when their wings were lost, the sorrow of all her wounded and dead children too great for any mother to bear.

Karasheen (God of War, Dragon-God of Justice)
Karasheen, like Narktu, is a dragon-god said to proceed even dragons. His is the domain of war and so he boasts the powerful and destructive body of a dragon, armored to slay any enemy, and the calculating upper torso of a human. Karasheen is interesting in that he does not promote war for war's sake, rather, stands watch over any wars that transpire. It is said that he will start or stop a war if the reasons are good - and that only Karasheen can tell. He is enigmatic and will often aid the gods and then turn around and aid another in the same turn.

Karasheen is responsible for both Markius's imprisonment and release, he permits the occasional captivity of Ele'phill, painted the sunset and sunup with blood as a reminder of the great war, and favors Narktu above all other gods, for he is kin in a way. No god dares stand against Karasheen, for if they are not rent to pieces by his claws the spear he carries is said to be able to level mountains in a single blow.

There are no temples to Karasheen, just the occasional monument to mark a significant battle. Soldiers will often pray to Karasheen on the eve of a battle but it is more out of fear than hope, for Karasheen cannot be understood and if it is their fate to die, than he will not help them evade it. Indeed, some fear that praying to him will only hasten their demise, for the dragon-god will see that war is played out as it should be.

The dragons also worship Karasheen, but not as a god of war or battle. Rather, they see him as justice and his name is often invoked before tribunal councils or contests for the leadership of a tribe.

Dues and Frain (God of Knowledge and Goddess of Wisdom, The Blind Goddess, The Sibling Gods, The God of Arcane, Goddess of Restraint)
Dues and Frain are brother and sister deities, he the god of knowledge and she the goddess of wisdom. As Dues grew in knowledge and started to learn and define the magical arts that humans use Frain saw the potential danger in them. She dug out her own eyes, sealed up the empty sockets, and gave them to Dues as a gift of sorts, so that he would see with both his eyes and the eyes of wisdom. In this way, Frain ensured that her brother would never make a mistake, for without wisdom, knowledge is a very dangerous thing.

Dues and Frain are worshiped by humans in the academic and arcane circles. There are often temples kept up by academies or wealthy scholars. However, more often are private shrines by those who follow Dues. He is known as the God of Arcane for it is believed he was the first to practice magic and then passed its teachings down to humans. Frain is rarely worshiped by herself and is more often seen with her brother.

The dragons barely recognize the Sibling Gods, for they do not use magic as humans do. However, they do recognize Frain and call her 'Goddess of Restraint', for they believe that without wisdom humans would have destroyed themselves utterly by now. This does not mean they worship her, however.

Halihut (The Trickster, God of Masks)
Halihut is a trickster and little else. He takes the form of a lean boy with pupiless eyes, barefoot and plainly dressed. He enjoys playing tricks - often mean ones - on mortals and gods alike. However, not everyone takes kindly to his pranks, especially the gods, and so Halihut keeps on him an array of masks so that he can change his appearance to anything he chooses if he needs to escape.

Halihut is sometimes worshiped by thieves or actors, but for the most part, he remains a figure for stories and tales.

He has a lasting rivalry with Allm, for it was he who turned the cat-god's willow branch into iron and led to the loss of his hand. Allm has sworn to make Halihut pay for the injury and to this day Halihut has to be very careful around cats, lest they give him away into Allm's power.

Allm (God of Travelers, The God of the Willow, The Cat-God)
Allm is the god who protects travelers. Small shrines can be seen to him throughout major highways or near seaports for people to visit before a long journey. He is also said to be the god of cats, for those creatures rarely seem to settle down and Allm is said to be constantly traveling as well.

Legend says that Allm carries with him a willow branch and that a small notch on the branch will produce an endless supply of water - very valuable for a traveler. One day as Allm was moving through the forest he came across a dragon, who begged him for a drink. Allm happily agreed. However, the trickster Halihut was hiding nearby and just as the dragon bit down on the branch the god turned the branch to iron. The dragon lost a tooth and in anger, grabbed Allm up and tried to swallow him whole. Thankfully, the cat-god was quite agile and managed to get away - at the loss of a hand.

Allm has sworn revenge against Halihut and it is said that his cats are constantly looking for the trickster. If a cat is staring intently at empty space, they say that the cat is actually staring at where he/she might have just seen Allm's mortal foe... Allm also surrounds himself with an entourage of cats who wear dragon masks, so that if any wild animal comes across him, they'll scare it away. If a dragon comes alone, well, it is said that Allm can run very fast so that he'll not lose his other hand!

Lascoran (God of the Sea, The Vengeful Ocean, God of Storms)
Lascoran is both worshiped and feared by any mortal who interacts with the ocean. He is said to have the body of a great fish with scales that shine with every color of the ocean, and bound over his head is the skull of the largest dragon to ever live. A crown of shifting silver shines around his head constantly, and his wings are more like the fins of a lionfish. He wears a necklace of bone, made from the skeletons of sailors who went down with their ship. In his hand he carries a sphere that shows him the world's ocean and all the storms over it. The sailors say that when he shakes it, storms that no ship can survive form.

Lascoran rarely interacts with any other god, staying to the ocean depths. Humans say that he is a dragon-god on account of the skull he wears, since dragons rarely have much to do with the deep sea they don't care.

Tip and Tap (God of Feast and Goddess of Music, The Twin Gods)
Tip and Tap are minor deities and are usually seen only as decorations or paintings. They are the gods of merriment and have no rivalries with any other god, for they exist solely to bring joy to others.

Tip is a wolf-headed god, the boy of the duo, and carries a golden cup. It is said that anyone who drinks from the cup will forget all cares or worries for a day. Tap is the fox-headed female who carries a harp made of cedar. Anyone who hears her music will fall into a blissful state and will have sweet dreams for the next three days.

Fade (Goddess of Beauty, The Deceitful Eye)
It is said that Fade one time appeared to Lahmear, wrapped in a shimmering cloth that showed just barely what she looked like through it. Lahmear was struck by her beauty and gave her much of his riches. But when he pulled the cloth away saw Fade in her true guise, a gaunt and repulsive crone. She laughed at him, took the gold he gave her, and left. Since then, Fade has always been on the outskirts of the gods, voicing opinions others would best want unheard. She is said to be as wise as Frain with all the restraint of Halihut.

Fade carries with her a shimmering cloth that shows the viewer what they want to see. When she is wrapped in it she will appear as gorgeous as the individual who beholds it can imagine. However, underneath, she really isn't what they believe. It is said she has tricked many mortals that way, showing them that beauty is fleeting and to not be deceived by the eye.

Surprisingly, the dragons are the ones who adore Fade above the humans, for she represents taking something for its true nature, and not what something appears to be. Humans, on the other hand, view Fade as a 'lesson' and she is rarely worshiped, only brought up in moral fables or stories about the gods where she interacts with them.

Esiar (Goddess of Love, The Bear-Goddess, The Wounded Mother)
When the world was young Narktu was hunting in the woods and came across a bear who refused to flee. He was startled by this, but drew out his arrow nonetheless, and let it fly. Surprisingly, for the first time in the god's existence, the arrow struck only the bear's haunch and he was forced to use a second arrow.

As the arrow hit and the bear roared in pain he heard a small cry echo the creature's. Behind her were two small cubs, hiding behind their mother's bulk. Narktu realized that she would not move, even if he riddled her with all the arrows in the world, and that he had encountered a goddess. He bowed, backed away, and let her be. Since then Esiar has been known as the Goddess of Love.

While the kind of love Fade promotes is fleeting and false, Esiar represents something deeper. The kind of love that would cause a bear to stand there and take two arrows from the God of the Hunt just to protect her cubs. She is the Wounded Mother, a bastion of self-sacrifice. Esiar is rarely seen, even by the other gods, and remains an elusive shadow, watching over those that would stand against everything for what they love.

Both dragons and humans worship Esiar. She is more of a cult among the humans, her followers traveling from place to place until they finally settle down in an area where they are needed. Devotees are known by the bear claw they wear on a necklace. Dragons regard Esiar as a goddess of strength of spirit, and sometimes as the warden of the bond between dragon and Bound.

Retep (God of the Arts, The Rabbit-God)
Retep is a quiet god who concerns himself with the arts - be the musical, painting, writing, dancing - whatever. So long as a person is striving to improve upon themselves and the artistic community as a whole, he is their patron. He is said to be the source of inspiration and many struggling artists will pray to him when they are having a dry streak or simply can't make something work. Performers often pray to him before a performance for his blessing.
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