Nava-Verse Archives #42: Creatures Set 8 Picture

CREATURES:

Fibelza: A round aquatic carnivore that is found on the planet Haysfhelt, whose surface consists of more than 80% water, making it the second most watery inhabited planet next to Hulptos. This planet is located in the Beta Octant and is the second planet from Ergnoplis, with Wegneheck in between the two. As for the Fibelza itself, it does not appear for several miles out from the shore of the planet's small, lone continent where its humanoids live, and thus has little interaction with the Emlottbiens. The creature is ferocious, though not to the same extent of the Eevakie, which is bears much resemblance to, being willing to feast on any and all types of fish smaller than it. The Fibelza is a carnivore, not an omnivore, and thus it does not eat plant life whatsoever. They have numerous eyes on their bodies, anywhere from six to ten pairs, and thus have an incredibly wide range of vision. However, any damage to their eyes causes them immense pain, and thus they are especially vulnerable in many places. The Fibelza's durability value is about 600.

Nicayecid: Large–headed beasts that live in the depression/valley areas of Logdlind, which is also where most of the Boxyobobs live. It is obvious that Nicayecids share a good deal of their DNA with the Boxyobobs due to the jagged bodies of both as well as similar–looking faces, in a case similar to that of the Qendsewn and Uliroohs. However, the deluded Boxyobobs take this as meaning that the Nicayecids came long before them and were "precursors" that their race evolved from. On the creatures themselves, they are six feet tall and have a durability value of 900. They have long arms, acute eyes and sensitive, drooping ears on the sides of their heads, and hop around on a single foot, similar to a few other creatures. In addition, Nicayecids have luscious, humanoid–like lips in the back of their concave mouths, which are otherwise monstrous. Food that is ingested enters the creature's digestive system not through through these very far back lips but through a food pipe to the side of them. This is because the structure featuring these lips is actually the animal's penis. When it mates, this lip–penis becomes erect and juts out, and the two unisexual Nicayecid kiss passionately, which in their case is not just a sexual act but is literally sexual intercourse. They both ejaculate into each other's lips/urethras, and both can potentially become pregnant.

Emlottbien: The amphibious humanoids of Haysfhelt. They live on the shores of a small continent in the water–covered planet's Northeastern hemisphere but can also safely dwell in the more shallow waters beyond its coast, which contain few dangerous lifeforms unlike the parts of the ocean farther out from the land. Emlottbiens are quite tall, standing at more than five feet, and have very long limbs as well. Their average durability value is 700. Their ability to breathe underwater comes from pairs of appendages on the sides of their heads which may be mistaken for ears by outsiders. Their actual sensors of sound are located on top of their heads. The mouth of the Emlottbien consists of three holes in the same area on the lower face where most beings' mouths are located. This makes eating on dry land difficult and an inconvenience; it is much easier for them to ingest their food underwater, where they can suck things in through their holes (the water nearest to the shores on their planet is freshwater, so they needn't worry about sea salt). All the things on Haysfhelt that are edible to them can be taken underwater without becoming soggy, so Emlottbiens usually go into the sea to eat what they find on land. This is also why they mainly live close to the water's edge rather than inland. Prior to the EndoBubble's destruction, Hulptos served as an alternative home for many Emlottbiens.

TECHNOLOGY:

Skellen Turret: This device, like the Skellen Abomination, is synthetically derived from natural life forms, and thus straddles the line between "creature" and "technology". Specifically, and oddly enough, it contains living nerves taken from the plants of Gorlune and brain cells from various creatures, which together give the turret the capacity to handle more advanced programming. Skellen Turrets stand on wheels which can be locked in place to keep them from rolling away but which make them easier to move around outside of combat. Thanks to their organic components, they have been programmed to actively detect, aim at and fire upon all targets except Skellen and allied beings such as Errvwarps and Demioids, whose racial DNA is input into the turrets' "brains" making the devices recognize them as "friendlies". Of course, this also gives the turrets a major weakness as if a Skellen, Demioid etc. turns against their kind, they will not be fired at since the devices have been programmed to never attack members of their species. Thus, the turrets are used only in warfare against other creatures and not as local security against criminal/defector Skellen.

Dynamo Force Field Generator: This device was invented by the Demioid Taekhned in his laboratory complex on Hulptos. It facilitates a perpetual cycle of reactions and combustion involving microscopic samples of several different elements and chemical compounds, which together produce obstructive multi–shaded fields of blue energy. A large number of these generators were used to form a force field around Taekhned's enormous underwater laboratory on Hulptos. Compared to supernatural barriers, the force fields produced by this device can be dissipated comparatively easily when powerful force is exerted upon them (i.e. heavy weapons and explosives can blast through them).

MetaQuarium Power Generator: These devices are found near MetaQuariums, large containment cells that simulate the environment of another planet. These generators are dually powered by both steam and electricity and pump fresh air, solar energy and simulated weather into the MetaQuariums they are connected to in quantities appropriate for the amount and type of life inside, which they detect automatically. An average–sized MetaQuarium uses around three of them.

MORE CREATURES:

Daliolet: One of the native creatures of planet Coneforfad in the Gamma Octant. Coneforfad is an unusual planet where refined metal occurs naturally in tremendous quantities and covers much of the surface. Though no humanoids are native to the planet, many races have established colonies on it for the purpose of collecting useful/valuable metals. The creatures there all have some sort of metallic component in them as well a visible antenna that fine–tunes all of their senses, which would be very weak otherwise. The Daliolet is one of the smaller, less complex and least metal–filled of Coneforfad's creatures. It is a three–legged docile mammalian being with a heavily–armored upper body and a large, gaping mouth organ at the top of a brown structure growing from its back which resembles a tumor but is in fact a natural feature. The Daliolets live in a region of the planet where spores that are nutritious to them float around in the air, and they use their mouth organs to inhale these spores. They could not survive in most other environments since it is very difficult if not impossible for them to consume food from the ground.
This is the type of animal that can be reasonably kept as a pet, and more than a few visitors to Coneforfad have either adopted Daliolets of their own or taken them to be sold to others who might want them. The creature's durability value is about 500.

Menigunge: Another Coneforfadian creature. Resembling a Nirtrid somewhat but being totally unrelated to those creatures biologically, the Menigunge is a surprisingly intelligent and resourceful beast and scavenger that waddles around on two slabs of flesh that serve as its feet and scours the area for food and shelter. It will eat almost anything and everything it can. The creature has a multicolored fatty and blobby lower body and a tall head structure that gradually collects stray traces of electric energy from the air and stores up this energy in the metal rods within the Menigunge's body. When a sufficient amount of said electricity is gathered, it can be discharged at will through the metallic structure on one of the creature's arms, which is its primary method of attack. When it lacks the required amount of energy, it can alternatively attack by butting with its metal–filled head structure. The electric shock mechanism is randomly on either the left or right arm. Menigunges also have not one but two external antennae, with the extra one further enhancing their senses and giving them a considerable advantage over most other creatures in this department. They usually have durability values of between 400 and 600.

Whaldort: Like the previous two entries, this creature also hails from Coneforfad. The Whaldort is one of Coneforfad's more exciting beasts, as its body consists of almost 50% metal, which shows in its interesting and unique abilities as well as its unusual body shape. In its default, dormant position, it vaguely resembles a disembodied foot and leg. When the Whaldort awakens, two eyes, two stubby arms and four wheels on the "foot" are revealed. These wheels are one of the creature's metal components, and allow it to move around at speeds of sixty miles per hour or more using just two of them. In addition, it can lean itself backward, allowing itself to move on all four wheels. In this form, its speed is even greater, being able to reach the ninety MPH mark with enough acceleration, and it is also able to move through very tight spaces. The other "special abilities" of the Whaldort that derive from its wheels include spinning around with its arms, which are almost completely made of metal, held out, resulting in a powerful attack, and creating a trail of sparks on the ground as it moves, especially on metal surfaces. The Whaldort's durability value is 800, which is augmented by the fact that there is so much metal in its body.

EVEN MORE CREATURES:

SluthHona: A small and friendly herbivore amphibian creature from the planet Nonfialy, home of the chaotic Ojohkeys. They are stout, hunchbacked animals that dwell in and around the planet's many swamps and marshes, mainly making their homes inside small–moderate sized craters which are the result of an orbital bombardment of Nonfialy that occurred prior to the appearance of life there, and have four limbs like humanoids, though they do not qualify as beast–hominids due to their nonstandard heads, which blend into their upper torsos and thus do not have easily discernible endpoints. These heads can also retract back into said torsos when SluthHonas are threatened. They have three long, slender digits on each hand/foot, complex designs on their bodies (which contain a fiber resembling gold and sometimes even have parts jutting out on the side), antenna–based eyes and ears, plated backs that are harder than the rest of their bodies, and a single glowing thorn on their tops. They are intelligent enough to make distinct, meaningful gestures towards one another, but do not make any verbal noises. SluthHonas' durability values range from 400 to 600, and they are between three and four feet tall, weighing just over one hundred pounds on average.

Pearloerd: One of God's most violent mortal creations, and one of the only mortal beings that can not only survive in the vacuum of space but actually lives there. The Pearloerd is not native to any planet, for the original spores of its creation were originally dispersed onto several otherwise lifeless moons and asteroids throughout the Prime Galaxy around which the first of its kind made their initial homes. These early Pearloerds dwelled around there for a while before discovering their amazing ability to flat–out defy the normal laws of physics and move through space at several hundred miles per hour. This ability, as well as the ability to breathe in space, is due to magic rather than any biological feature. Given the shape of their bodies (see below), Pearloerds normally would not be able to do these amazing things otherwise. After discovering their powers, they began making their way towards nearby planets in search of substantial food. Being highly efficient omnivores, they were provided by the heavens with simple plants to eat prior to this. However, these just barely kept the Pearloerds alive long enough for them to move on to better sources of food, and from the beginning they craved more, as they were (and still are) ambitiously vicious creatures. The beasts began periodically descending upon various planets throughout the Prime Galaxy, and using their final magical power to be discovered, the ability to emit both fire energy and ice energy from their mouths simply by roaring, to massacre and feast upon local wildlife before returning to space, where they would fly around and explore the galaxy for a time before visiting planets again when they were again hungry. This pattern of behavior continues to this very day. Pearloerds can kill and eat dozens of creatures at one time, for they have very large bellies, and this amount of food keeps them satiated for several days. They only attack and eat non–sapient animals and are disinterested in humanoids, with one notable exception (see below). Conversely, humanoids tend to simultaneously fear and admire the beasts, in part because it is very rare to see one unless one ventures into space.

Physically, the Pearloerds are vaguely draconic monsters with long, thick necks, massive heads and proportionately small bodies with three short, stubby arms. Because of their magical properties, the patterns on their bodies are particularly bright and complex. They average over five meters in length and can weigh up to one thousand pounds, and their durability value is around 3,000. They live for about 200 years and do not reproduce until near the end of their lifespans, so there have been only a limited number of generations of them. Pearloerds also tend to have short, unkempt beards. One special mutant Pearloerd had a particularly pronounced beard and was thus labeled "Balt the Beard". Balt the Beard was the only Pearloerd to ever deliberately attack humanoids, was twice the size of a normal one, and was slain in Age 690 by Connor Thorn.

Sybruchar: Sybruchars are humanoid demons that are so completely sub–corporeal that they do not exist at all in the physical realm, but only in the mental realm. Roughly 1,200 of them exist. Their experiences take place in an ethereal parallel plane that is empty apart from the detectable presences of the minds of any and all thinking, sentient beings, which are a Sybruchar's only means of interaction with the rest of the Nava–Verse. These demons can usually only enter one's mind when the victim is asleep and the mind cannot focus on shielding itself from interference. However, in rare cases they have been able to enter the minds of subjects who were awake but in states of confusion, severe nervousness or stupidity. Once inside a mind, the Sybruchar launches an attack on its victim's psyche from within, usually manifesting within the dream being experienced by a sleeping victim and assaulting the person's dream avatar. The trauma resulting from this attack can have varying effects, all highly unpleasant, ranging from severe brain damage to comas to insanity to death. The Sybruchar can be stopped by either waking up, or taking control of one's dream and fighting off the demon's manifestation within it. This results in the monster being flung from the person's psyche to a far away point in its native realm. An individual can only be attacked by a Sybruchar once, for one of the fiend's few standards is to not assault the same person more than once. Even if it were to break this unspoken rule, most races' brains develop an immunity to similar experiences after being infiltrated once, even if they were damaged.

The creatures can also interact with other Sybruchars they cross paths with in their native plane of existence, and they make exchanges about their endeavors in an indecipherable gurgling language exclusive to the Sybruchar race, sometimes sharing information about nearby potential victims to prey upon. Sybruchars can float through space at speeds of thousands of miles per hour to accommodate for the vast empty distances between planets, and are extremely perceptive, being able to detect all living things within at least a five hundred mile radius at all times. Their forms are lanky and unnatural in posture, with five–fingered claw on one hand and blood–caked scissor–scythes in place of the other hand. Their faces consist of striated voids with bright, pupilless eyes that are said to stare all the way into the very soul of whoever is looked upon by them. Though the demon itself cannot permanently be killed no matter what, the manifestation of the Sybruchar that appears in dreams and must be destroyed within the dream to avoid being harmed by it has a durability value of about 2,000. Also note that no new Sybruchars appear to have come into being since the demons first appeared, as there is no need for the race to reproduce since they cannot die. No other species of being shares this same immortality.

BONUS WEAPONS:
Xcythestian Injector Pulse Dagger
Skellen Arm–Mounted Acid Spitter

GUESS WHAT? STILL MORE CREATURES:

Gurtittaur: A demon of moderate power that exists in limited numbers on and around the Capitol of Evil within the City of Drenn. It is considered to be a very "direct" minion of Meth Stoph, but is not a direct creation of the brutish demon lord, of which there is no such thing, and is also thought to be one of the oldest types of demon in the Nava–Verse, possibly even predating the Dark Lord it is associated with. Gurtittaurs, of which only about one hundred exist, are inorganically metallic beings that possess roughly humanoid upper bodies but stand and walk on near–flat bases with four legs in a manner similar to typical chairs or tables. While being intelligent and able to comprehend the words and speech of others, they themselves can only vocalize in monstrous growls and bellows.
The role of the Gurtittaurs, and indeed the singular purpose for their very existence, is to serve as the prime smiths and forgers of darkly supernatural weaponry and other equipment for the rest of demonkind, a job which all of their innate skills and abilities lend themselves towards. Touching nearly any part of a Gurtittaur's body will (at a minimum) burn the flesh of basically any mortal, for the demons are filled with and exude a molten form of Infernal Energy that is even more violently fiery than any "normal" flame or lava for most but to whose volatility demonic beings (and the Underworld–native materials used to construct the weapons it crafts) are immune. Their chests in particular act as perpetually–active furnaces, and the Gurtittaur's endless production of molten material is such that the demon will never run out of fire and coal, but will not overflow with excesses of it, either; it automatically consumes and generates its "fuel" at comparable, stable rates. The right "hand" of the Gurtittaur consists of a powerful and unbreakable hammer's head, below which rests a small, fine–streamed welding–and–heating torch, while the left "hand" is a solid yet shapeless flame that can, in accordance with the demon's will, be used both to physically hold onto objects, including additional smithing tools, and as a large blowtorch.
The only discernible physical difference between individual Gurtittaurs are the precise shapes of their right–hand hammers, which vary in form and functionality just as other such tools do. They all share a consistent durability value of 1,500, and have never been known to leave the City of Drenn, let alone enter the mortal realm.

Bassotso: A relatively small but highly dangerous, at least in proportion to its size, beast–hominid predator present on Lazberon. It has/had long been a major hazard for Latpazats, but this is not so much the case nowadays due to their improved technology and more secure settlements. Bassotsos are upright arthropods standing just under four feet tall on average and usually living in small, roaming packs. With basic horns and claws and standard bodily composition, they are of "merely" average resilience (~600–700 durability value) and attack strength, but boast great speed and stamina as well as even greater tenacity, chasing down intended prey more ruthlessly and over longer distances than the average predatory animal. In addition, male Bassotsos exclusively possess long, segmented tails with large stingers used to impale potential prey and inject a weak venom that actually tends to be less problematic than the physical damage usually caused by the sheer massive size of the stinger itself. A major "weak spot" of the male creature has been observed to lie in a small, red, almost inflamed–looking segment that bridges the outermost "normal" segment of the tail and the stinger piece proper and will register with immense pain if properly struck, though doing so is usually so difficult, given the "weak point"'s obscure position, that taking advantage of it is rarely practical. Besides the absence of the additional asset and potential weakness entailed by the tail and stinger, female Bassotsos are nearly indistinguishable from males on the surface, and are just as strong and vicious in other regards.
Again, Bassotsos are generally hostile to Latpazats; though the all–female humanoids do not seem to actually be on the "diet" of the beasts, the creatures are so easily threatened and aggravated by almost any being besides their own kin that, in terms of practice, they might as well be. As also mentioned above, though, deaths caused by them among the Latpazat population are currently considered to be at an all–time low thanks to better equipment and security in/on/around cities and roads. The initial version of the now–famous "Big Bella" multi–barrel shotgun was originally designed for the specific purpose of fighting off Bassotsos, with the successfully–met goal being to make it feasible to kill more than one of them with a single firing of the weapon.

Shrigammy: A mostly harmless pudgy omnivore creature found on Ithpinbo. Shrigammies are found in the planet's more moist and mossy regions that are mainly situated in the Southeastern quadrant of its geography, tending to make their homes in caves, ditches or hollowed–out trees. While each adult generally operates alone, the creatures are abundant in these areas, and whenever at least one Shrigammy is visibly present, others are probably nearby. This animal stands around one meter tall, with a fat, rounded torso and a barely–distinct head with a single eye and large, thick, red lips forming the mouth, which often emits a deep vocalization that has often been onomatopoetically labelled as the "WARB". Its ears consist of small protrusions positioned roughly to the sides of its eye, which provide sub–par but adequate hearing. The Shrigammy is hairless except for small patches of fuzz on its belly and chin, and its flesh is squishy and moist, yet hard to puncture due to its flexibility and strong tissue bonds. The average durability value for a grown specimen is about 600.
Shrigammies possess large, jagged, gnarled feet and, more noticeably still, short but very muscular arms with small numbers of large, black cactus–like thorns over their lengths and ending in surprisingly well–developed five–fingered hands. In addition to being a passive–supportive defense mechanism for the creature, these "arm–thorns" also secure major internal blood pockets of the Shrigammy, and will cause major bleeding if ever severed, though they are very firmly rooted, similarly to teeth. The risk of the creature being cut by its own thorny structures is low, due to its aforementioned resistance to puncturing.
Shrigammies tend to be very lazy creatures, often sleeping for more than half of any given day–night cycle's length. They are of limited relevance to the affairs of Wevaracti and other humanoid beings, as they do not seem to care if any jewels in or around their territories are taken so long as they themselves are left alone.
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