Nava-Verse Archives #58: Creatures Set 10 Picture

The first five creatures in this set come from the planet Sodtoogak in the Sigma Octant:

Watminfly: A large flying insectoid that is Sodtoogak's most abundant and recognizable non–sapient creature. The Watminfly is a round–bodied creature with four wings, which have large, razor–sharp spikes on their bottoms that amazingly do not cut the creature, for they never touch the rest of its body even while the wings are flapping at 15 beats per second. This is thanks to miraculous, subconscious coordination. It has three stubby legs/feet, eyes protruding from the sides of its upper body, and two pairs of small tentacles on the sides of its midsection which act as feelers. The main antenna on its top constantly vibrates and gives off faint sonar noises, which can be better heard by the Iscismeors than by most other races, due to their multi–wavelength hearing. These noises seem to be amplified when the Watminfly is particularly happy, frightened, or otherwise excited, which tends to be often because the creature has a particularly high emotional capacity for a non–sapient animal, and reacts quite acutely to its surroundings, being able to take in every last detail of what is happening around it with its surprisingly superior senses. The most notable trait of the Watminfly, however, is its upper body, which is transparently blue and leaves some internal parts visible through it, but can light up brightly when it is willed to, usually at night. Because there are so many Watminflies inhabiting Sodtoogak, being found virtually everywhere all around the planet, this trait of theirs results in the planet's sky regularly being lit up at night with many beautiful lights, especially when the creatures are undergoing their annual migration, during which they flock together by the hundreds. The Watminfly's durability value is somewhere between 300 and 400, and it is about three feet tall on average.

Iscismeor: Sodtoogak's humanoid race. The Iscismeor is a fully sentient, sapient and intelligent insectoid; it does not merely have insectoid traits, like the Rabbyphune, but is actually a full–fledged insectoid, as its biology satisfies all of the criteria for being classified as such. Iscismeors stand anywhere between three and five feet, and are lightweight and fragile, having an average durability value of just 450; their skin is easily puncturable and (usually; see below) heals very slowly, though they have a lot of blood, which is very thick and bleeds out very slowly. They have three long fingers on each hand, three long toes at the bottom of each leg upon which they stand, multiple pairs of eyes which see different wavelengths of light and can be "switched" on and off at will, and antennae which can transmit messages to other Iscismeors at wavelengths that cannot be detected by most other creatures. Such messages are also coded in a special language that only the Iscismeors understand and refuse to let other races learn. Every few years, they gradually shed their outer skin over the course of two to three cycles, and replace it with a new layer of skin that is usually of a completely different color. Their normally lethargic healing rates seem to be significantly sped up during this period of molting. The Iscismeors are a fairly primitive people, and they like it that way. Their society is divided up into numerous villages of about two hundred people each, which are normally located just outside of large forests and jungles and whose buildings consist of stone huts with amber roofs. When they hunt or fight, they do so with spears, stones and slingshots; weaponry that is even more basic than the rest of their civilization. Another defensive mechanism of theirs is their ability to give off a repugnant odor from their bodies at will, which is unbearable to all beings with senses of smell except the Iscismeors themselves, who, if anything, actually enjoy the smell.

Recpontar: By far the most bizarre of Sodtoogak's creatures. The Recpontar is a beast whose body is literally made mostly out of stone, similar to the creatures of the late planet Etigna. In fact, a common misconception is that it was originally from Etigna and was relocated to Sodtoogak at the time of that planet's destruction (which was carried out via concentrated orbital bombardment through the most fragile point on its surface and into its delicate core), but it is in fact native to the planet on which it currently resides and always has resided. The Recpontar resembles a large, colorful and hotly–glowing boulder with four tentacles and another, even brighter and hotter, boulder atop a thick, long mass of ligament, which has a small, basic face and functions as the head of the creature. Recpontars are fairly rare, and are always found inside of caves or underground caverns. Their tentacles are extremely strong and flexible given their only moderate thickness, and can support their owners as they cling to walls or even from ceilings. The Recpontar's main defensive mechanism is the immense heat given off by its body, which is glowing for a reason: this creature is not just made of rock; it's made of molten, or at least semi–molten, rock. The temperature of its body, at several hundred degrees, keeps away almost all potential predators. Were it not for its heat, the Recpontar would be quite incapable of defending itself, for it is actually a very shy creature. If and when threatened by something that can somehow withstand the heat it gives off, it will simply retract its tentacles into its main body and its face into the interior of its head. The durability value of the Recpontar is 1,200. Obviously, its non–stone parts have to be extremely tough in order for the beast to withstand its own heat.

Susmegade: Another mammal–sized insectoid native to Sodtoogak, a planet known for being dominated by insects both great and small. It is a creature of about one meter in length with six identical limbs and a very long neck. The Susmegade is an eater of other, smaller insects, and it consumes them using a long and very sticky tongue which juts out instantaneously from its round, constantly open hole of a mouth. The impact of this tongue, striking out suddenly and at high speeds, is enough to kill most of the creature's preferred prey in and of itself. Their reproduction and growth cycle is positively brutal: Susmegades lay singular eggs which are fertilized in water but contain three embryos, which fight each other during the gestation period until only one is alive when the egg hatches. The victorious embryo eats the remains of its siblings for nutrition while it continues to grow inside its egg, leaving no trace of them at the time of hatching. Another unique trait of the Susmegade is that, while it normally walks on six legs, it can also stand upright and walk on two legs at will, using the other four limbs as "arms". When it does this, it can position its head, which can rotate 360 degrees, at either its top or its bottom. Strangely, it seems to actually prefer sticking its head downwards, even though positioning it at the top of its body while standing upright would seem more convenient and natural. The Susmegade's durability value range is 400 to 500. Iscismeors hunt them for their legs and eyes, the only parts that are edible to them. Susmegade eyes in particular are considered a local delicacy.

Clorneashnore: An animal that is like a land–dwelling version of Hulptos' Thynourge. Like the Thynourge, the Clorneashnore is a creature whose main body is made up of two sagittally separate halves, which are held together by a membrane, and which walks on several tentacles that can traverse terrains that would be obstructive to most other beings. The most likely explanation for this similarity is that the two creatures were created using many of the same resources, perhaps as a result of some slight laziness on the part of the Heavens… the Custodian does not mean to blaspheme or to question God's judgment; he is merely pointing out facts objectively. In any case, the Clorneashnore is significantly larger than the Thynourge, being about four feet tall and six feet long, and has a more defined body, with a discernible head and midsection. Its durability value is 700. It is mostly carnivorous, but can fall back on plants for sustenance when hungry, though these give it significantly less nutrition than meat. The Clorneashnore itself is hunted and eaten by the Iscismeor; almost every part of its body is edible to them, and a single full–grown one can feed several Iscismeors for several days. The humanoids have even deviously resorted to breeding the creatures and orchestrating the birth of new ones specifically so that they can eat them. Clorneashnores are largely dumb and are incapable of feeling even rudimentary emotion, so they are considered to have no rights other than that for their species to exist. And they are not even remotely endangered, for in nature and not accounting for humanoid activity, they are among Sodtoogak's most successful creatures, and can indeed be found throughout most of the planet's regions, which include forests, jungles, plains, swamps and mountains. Rounding out their physical features are the broad, leaflike bristles growing on their backs, which appear to be vestigial.

These next three, on the right, are from Lazberon in the Gamma Octant:

Latpazat: The humanoids of planet Lazberon. The Latpazats are the Nava–Verse's only unisexual mortal humanoid race, being an entirely female species. This also technically makes them the only naturally, and indeed, universally, homosexual humanoid race. Lazberon is the closest planet to the Gamma Octant's sun of Bulbos, and as a result has a very hot, humid environment. To help them survive and thrive in the harsh environment in which they live, the Latpazats have been endowed with tough skin that contains a great quantity of melanin (which only occurs in the flesh of certain humanoids, usually those with more basic, or humanlike, skin), giving them a tan, almost orangish pigment. Their eyes are heterochromic, but aren't particularly resistant to sunlight, making the bright light of day on Lazberon quite unpleasant. To accommodate this, the Latpazats, fairly early in their history, developed visors that they wear over their faces and which absorb the harsher properties of sunlight, allowing them to look towards the sun and into general brightness without hinderance. Another unique trait of theirs is the fact that their two hands are completely different from one another, with one hand having no less than eight standard fingers and the digits of the other consisting of three spiked claws. Which is which between the right and left hands is random between individuals. Latpazats generally are not very feminine, and could be described as tomboys, and very tough ones at that. Their society, which initially consisted of simple, isolated tribes but has since evolved into large, interconnected cities, is aggressive and warrior–like, and the strongest, toughest ones among their kind are considered the most desirable. Romantic and/or sexual relationships between them are… peculiar, to say the least, and are often abusive, though usually not to an outright sadistic extent. Latpazats possess durability values between 700 and 1,000.

Juggaortrus: A macabre creature that resembles a giant heart organ with many tentacles and limbs which appear akin to pumps and veins. Its name is derived from both "aorta" and "jugular", both of which refer to common elements of the basic circulatory system. The Juggaortrus has four "leg" tentacles with ball–shaped "feet" which it walks around on, two stubby frontal arms with clawed hands, and three support tentacles on either side of its body, as well as various miscellaneous structures on top of it. It has a very small head and face with a proportionally enormous chin, and is usually around three or four feet tall with an average durability value of about 500. The actual, internal heart of the Juggaortrus is itself quite large, thick and powerful, being the largest and strongest organ in its body, and is larger than the creature's head. The "heart" that is its outer body is actually made of very solid and tough, almost leathery, organic matter rather than the squishy tissue that makes up actual hearts, yet it visibly pulsates in a manner similar to that of the organ it so closely resembles, which is caused by violent inner convulsions produced by the creature's rapid metabolism. Juggaortri never sleep; their whole lives are continuously waking. Their metabolisms must be extremely and constantly active in order to facilitate this, and as a result, their bodies use up fuel and wear themselves out very rapidly, and their average lifespan is a mere ten years. Juggaortri are seen as pests by the Latpazats, mainly because they have a habit of eating the humanoids' food stocks at night, and are often killed by them for sport.

Sqorgiyam: An unsightly and slimy creature that seems rather out of place on Lazberon. It lives inside of caves and in other secluded places that are sheltered from the harsh sun by day, and comes out only at night. Sqorgiyams are moderately tall pseudo–cephalopods with many tentacles, four of which are "arms" with adhesive end parts functioning as "hands", and the rest of which are "legs". They have three eyes, the middle one of which has greater sight and focus than the other two combined, and green mouths that are half–full of obtuse teeth, and also have three ears, including one directly on top of the head. They are herbivores of very limited intelligence, and live lonely, solitary lives. If one is caught out in the open when the sun comes up, it must find shade, which actively nourishes and regenerates its body, quickly, or else it will dry up and die. Because of this constant danger, the Sqorgiyam exists in only limited numbers. Sqorgiyams leave a trail of nasty fluid which accumulates at their feet wherever they go. The exact nature of this fluid is unknown; it is, however, most certainly separate from urine and other "normal" bodily fluids. Fortunately, the fluid evaporates fairly quickly in the sun when daybreak arrives. The Sqorgiyam's durability value is 600. It is roughly five feet tall.

Rounding out this set are several miscellaneous, and rather large, creatures from various places:

Arptirror: The only thing that every Anyugari fears, the Arptirror is a large avian beast–hominid native to Kugrun that is notable for being one of the only creatures in nature that naturally craves the flesh of humanoids. Standing more than ten feet tall and weighing five hundred pounds, it is the most powerful and vicious beast on Kugrun, and one of the most vicious natural beasts in the Prime Galaxy overall, being nearly as violent as the Krinchu of Terramos. Arptirrors are predominantly green in color, and usually stand upright. They cannot truly fly, due to their mass, but can glide through the air with their wings, which are attached to fully–developed arms with complex, clawed hands. Large portions of their skeletal muscle systems are either visible in shape through their flesh or outright exposed, but through prolonged exposure to open air, these muscles become almost as tough as said flesh, and also grow physically stronger in regards to their movement power from absorbing the extra oxygen. However, at birth, young Arptirrors' muscle–laced outer bodies are tender, and they must be heavily cared for by their parents for several cycles before becoming tough enough to even start learning to fend for themselves. As a result, infant mortality rates are high among this creature's population, which is thusly kept in check on its own, but once it is fully developed, an Arptirror is virtually unstoppable within its natural habitat. They eat almost all other living things on Kugrun, including Anyugari, as mentioned above.
In the early years of their existence, the tribal Anyugari feared these beasts immensely (rightfully so) and thought of them as demons. Entire villages could and would be wiped out from Arptirror attacks, and this threat to their kind contributed to the Anyugari growing into a strong warrior race. Over time, they developed weapons and tactics for fighting their avian adversaries, though this was still not enough to turn the tables on the Arptirrors completely, and the Anyugari were only able to overpower the creatures when they (the Anyugari) outnumbered them. When Pipi'Loan appeared, it was first able to gain the trust of the Anyugari by demonstrating its ability to kill their dreaded natural enemies, and promising to help wipe them from the face of the planet if the humanoids pledged their allegiance to it. The Anyugari accepted the Primal Deity's offer, and later, when Pipi'Loan was more powerful from all of its worshippers, who had also become more powerful through unnatural means, it changed its and the "Anyugari Empire"'s goal regarding the Arptirrors from genocide to enslavement, for Pipi'Loan had by this point developed the power to control the minds of the beasts. It is because of this change of plans that the Arptirror still exists; if the Anyugari had remained devoted to wiping them out, they would have succeeded under their new leadership. Though the process of their enslavement was interrupted by the initial downfall of the Anyugari Empire, he Arptirrors were all eventually brought under Pipi'Loan's control during the second incarnation of the Primal Deity, and many of them were used as war beasts during the Anyugari Empire's attempt to take over the galaxy. When Pipi'Loan was defeated and vanquished for a second time, the behavior of the creatures returned to normal.
The Arptirror's durability value ranges from 2,500–4,000.

Beshonaut: The Beshonaut is a large but friendly beast whose outer body is made mostly of extremely tough brick–like matter that is the creature's equivalent to bone. Thus, it has an almost complete exoskeleton. The Beshonaut's flesh, which is exposed on its face and most parts of its arms, is bluish in color and is only moderately tough. It is a round creature with no head, somewhat similar in shape to a Mulshian, but wider, and it stands more than three meters tall. It is truly one of the hardiest creatures in the entire Prime Galaxy, with a staggering and downright extra–mortal durability value of 6,000, however its physical strength is not on par with its durability, and its arms are rather weak compared to the rest of its body, not to mention stubby. Beshonauts are simple creatures at heart, being peaceful herbivores whose only true defense mechanism is their sheer size, which deter potentially hostile creatures from attacking them; they will only ever even attempt to fight when threatened. There is nothing else on Crucbicile anywhere near the size of a Beshonaut, and the only local being that can truly pose a threat to one is Geoth'Einsin. Other physical features of Beshonauts include three tongues and constantly, brightly blushing cheeks.
The Beshonauts have historically been of great importance to the Adbamnants, the humanoids of Crucbicile. Early in the planet's history, many of the creatures, who dwell primarily in the same equatorial regions where Adbamnant society is centered, were domesticated by the humanoids and came to be used as beasts of burden that would carry around the belongings of their Adbamnant masters, who were originally nomads. Later, after the humanoids had developed past this wandering way of living and stopped using the creatures in this manner, the Beshonauts proved to be of use to them once again and in a completely different way when their brick–like bodily structures influenced the Adbamnants' castle–based architectural style that remains in use to this day.

Lenahuchix: Another animal native to Meilbatsy, being that planet's largest common creature and also its most majestic. The Lenahuchix is a beautiful, technicolor mammal, whose most prominent colors are various shades of purple and pink. It stands on four legs, two in front and two in back, and has two very long, hairy arms. As is the case with only a few other creatures such as the Latpazat, the Lenahuchix has two hands that are completely different. One has long, blue, tentacle–like fingers covered with many suction cups, and the other consists of six sharp, concise claws of varying colors. As with the Latpazat, which hand is which is random and inconsistent. Other features of the Lenahuchix include a tail that spastically and randomly bounces and bobs around on its own, long and tall ears, three eyes in a triangle formation, the top one of which is of a different color than the others but whose pigment mirrors that of the creature's cheek–plates, and a pyramid–like structure on top of the head. Lenahuchi have tall, upright trunks, and stand about nine feet high on average. Their durability values range from 2,000 to 3,000, and they weigh several hundred pounds when full–grown, sometimes over one thousand.
Lenahuchi are very smart for animals, and are considered to be among the few sapient non–humanoids in nature. In particular, they have several distinct growls, roars and moans that appear to hold different general meanings and are used as signals. This behavior is dangerously close to qualifying as intelligent speech, which by definition is only supposed to be available to humanoids in nature (supernatural beings that speak, including certain angels and demons and most Primal Deities, are not counted by this rule, which comes from the Next Testament). They are also known to make very good use of their surroundings by using objects such as sticks and rocks as simple tools or even weapons, and have the capacity for emotion and attachment, caring fiercely for their young for the first five years of offsprings' lives, and remaining with their mates for the same amount of time. It has been observed that a Lenahuchix will only mate and create offspring with three other Lenahuchi in its lifetime, even though its lifespan (seventy years) would otherwise allow for more different matings than that based on how long they stay together. Speaking of the Lenahuchix's lifespan, when one is nearing a natural death, it will make a final migration to one of several barren spots on Meilbatsy, where it will die peacefully. These places are known as "Lenahuchix Graveyards", and they are recognizable by being full of the bones and decaying bodies of those that have gone to die there. It is unknown what drives Lenahuchi to accept death in such a ceremonious manner, for this behavior serves no apparent practical purpose.

Tredewraif: A powerful and intelligent, yet monstrous in form, demon that is capable of suppressing its own energy signatures and thus passing through the Lower Dimensional Rift and into the Prime Galaxy with relative ease. Tredewraifs are darkly–colored arachnids with large wings allowing them to fly and hideous faces with empty, dead–looking eyes. They are not related in any way to the Nirtrid family, despite their similar form and name. They are "born" in midair of the thick soot and dust that floats about in the dark skies above the Cycian Deadlands, and from there they fly upwards directly toward the Lower Dimensional Rift. This behavior of naturally journeying to the Prime Galaxy rather than even trying to live in the Underworld is similar to that of the Goryshu, but even more accelerated, for Tredewraifs do this immediately upon their coming into existence, and do not need to develop at all, for they are born full–grown. A Tredewraif has one purpose in its existence, and one purpose only: to obstruct important routes in the mortal realm (such as roads, and entrances to settlements or treasure–filled caves) by occupying them and refusing passage to any and all travelers unless they can defeat them in some sort of game of the demon's choosing, either a common game or a cryptic riddle. After finding a place to occupy, the Tredewraif will stay there indefinitely, standing there as motionless as a statue until and unless approached by someone wishing to pass through. The creature will then announce, in its distinctive, strangely sophisticated–sounding and decidedly non–monstrous voice, that none may pass without solving its game, and if anyone tries to use force to get through, the Tredewraif will attempt to kill them, and usually be successful in doing so, with a large, parasite–like and necrotic tentacle with a sharp–toothed mouth that bursts from its head and tries to bite off the head of the defiant one in one fell swoop. It will also do the same to anyone who attempts to best it at its game and fails. This tentacle originates from a pocket dimension within the head of the Tredewraif, and rapidly extends to lengths of several hundred feet, making it very difficult if not impossible to save oneself if it is "sicced" on one. Even discounting its deadly tentacle, the Tredewraif is very powerful. It is more than eight feet tall with a wingspan of over sixteen feet, has a durability value of 4,000, and can attack by biting with its own mouth and with its many sharp legs. However, it will never attack unprovoked. When a Tredewraif's game is beaten, the demon will fall into utter despair and proceed to horribly self–cannibalize itself to death. But if no one is able to solve its game, it may be necessary to kill it the old fashioned way, which always requires several well–armed men to do and is never accomplished without casualties. No more than 144, or one "gross", Tredewraifs may exist at any one time.
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