WH40k: Kodamad Concept Picture

These drawings took a while, but I'm glad I'm finally able to upload them. Allow me to introduce my new xenos race for Warhammer 40000, the Silvans. This figure here is one of the races of the silvans, the Kodamads.Within the hierarchical society of the silvans, the kodamads fill the role of a psyker caste. They are tall, lanky, wooden plant-aliens that serve their peers as wise philosophers and devout priests, and serve in the military and fleets as navigators and powerful psykers, supporting their fellow silvans however they can.

The silvans in general: Silvans are a plant-based xenos species in the Harzod Sector, in the Ultima Segmentum of the Milky Way Galaxy. In the 35th Millennium, during the Harzod-Gilranth crusades, the Imperium of Man annihilated the silvan homeworld of Yggdra, and sent the barely-spacefaring silvans into decline as they sought refuge from their attackers and a new home from which they might claim vengeance. After thousands of years, the silvans adapted to their nomadic existence and evolved into four new subraces; the Hamads, Kodamads, Spriggads, and Etunads. The Hamads are slaves, Kodamads are psykers and priests, Spriggads form the military, and Etunads are artisans and politicians. Much like the Eldar and Dark Eldar, the Silvans exist in a number of divided groups based around their mobile, living planets, the World Trees or "Yggdrasil", from which they wage war on their enemies, and primary food sources. These Yggdrasil are all in alliance with one another, and when more than one form up in a cohesive team, they are referred to as an Axis. When all of these axes team-up into one great force of silvans, it is referred to as the Silvan Axiarchy. In terms of religion, the silvans worship the living goddess of their homeworld, also named Yggdra. By the 41st Millennium, they treat her as a Chaos goddess, due to their complex relationship with Chaos and the Warp. Whether she's real or not has yet to be made clear. On the tabletop, I imagine the Silvans to be a precision-based army that revolves around using guerilla warfare and sneaky tactics to undermine their opponents. They prefer underhanded and subversive tactics to straightforwardness, and are more likely to assassinate an Ork warboss than take on his horde in open warfare, etc.

Kodamads, as drawn here, are powerful psykers and have a special connection with the Warp. When the silvans were forced away from their homeworld and began tinkering around with stolen technologies and ideas from the eldar and the Imperium, they began to toil in the Warp, and became susceptible to its energies and influences. The silvans' psyker population grew, and mutated, evolving some of the silvans into the kodamads. Like human navigators, kodamads evolved a third eye in their foreheads that other silvans lack, which allows them to better perceive the Warp and psychic energies. Most kodamads are fairly powerful, but few reach into the beta range and become truly powerful. They have a noticeably low risk of having their heads explode, however, and they seem to have a better hold on the effects tyranids have on the Warp when they draw near. In terms of powers, Kodamads generally have the same abilities that eldar and human psykers have access to, mainly because I haven't given too much thought to original powers for silvans. Will probably work on that soon. Anyway, psykers from other silvan races are not unheard of, but they're very rare, while kodamads are always psychic. Unlike spriggads and hamads, and more like etunads, kodamads can root themselves into the ground to feed on nutrients, but unlike etunads, they don't need to eat this way, and have mouths and digestive systems through which they can eat meat like spriggads and hamads do. Kodamads have a hard time moving on their roots, which you can see under their robes in the drawing, and many of them prefer to float around for mobility. Unlike hamads, and like the other two races, kodamads have no sexual gender, though their personalities might seem more feminine or masculine depending on the individual.

That should be about it, but I've already uploaded the spriggads and hamads. I don't think I'm going to upload the etunads until later on. The Silvans are an idea I'm very proud of, and they'll pop up more and more as my stories take form. I designed them mainly so I could have an unorthodox alien force in the Gilranth and Harzod sectors without needing to rely on the Eldar, who I'm not too familiar with, and the Tau, who aren't close enough to my sectors to be conceivably involved in the wars there. I'm really happy with how I've made these races, and as always, you guys are free to use them however you want. Since I love taking fantasy races and spinning them into sci-fi races, just like Games Workshop did when they made 40000, the silvans represent the tree-people of fantasy and folk tales. You know, dryads, spriggans, kodama, ents, treants, etc. Kodamads represent the kodama, a tree-based youkai from Japanese mythology, and their name was adjusted after I made the hamads and decided I wanted all of the silvan races to end their names with an -ad sound. Despite the fact that none of their species influences come from China, I wanted all of the silvans to have sort of a chinese influence, especially in their language and armor, which is more obvious with the spriggads than with the other races. TL;DR, the Silvans are a species of carnivorous, alien plant-people that eat everyone else and turn sunlight into cocaine. Awesome.

Before I go, here are some words for other races in the Silvan language:
- Humans: "Food"
- Eldar: "Food"
- Forces of Chaos: "Soul Food"
- Orks: "Fast Food"
- Tyranids: "Delicacies"
- Dark Eldar: "Junk Food"
- Tau: "Happy Meals"

The only people they won't eat are the Necrons (because they can't) and the Exodites (because they're friends, which is a nod to the relationship between Wood Elves and Dryads from Warhammer Fantasy). Ironically, silvans love the taste of Tyranids, and hunt them for food whenever they can.

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