Nava-Verse Archives #30: Creatures Set 6 Picture

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Ectpysor: These creatures are found on Wegneheck. They are tall mammals that have been domesticated by the Joiemgaws as of around Age 600, and are used as pack mules as well as for harvesting Joiemilk (™) from the glands that are also the creatures' sexual organs. Standing about 5.5 feet tall on their four strong legs, Ectpysors are majestic and noble creatures despite their rather un–majestic appearance, and in the wild they are among the dominant creatures on Wegneheck. They can stomp on smaller creatures with their cleated, flat feet and also charge with their spiky horns. Ectpysors' torsos are well–shielded and protected with external extensions of their strong internal skeletons. They also need to eat fairly large quantities of both vegetation and meat. Despite them being tamed, the Joiemgaws still have to take great care when handling the animals, and violent accidents involving them are not uncommon, as far as violent accidents go. The money–minded humanoids do appear to treat their Ectpysors with a genuine degree of respect, albeit partly out of fear and caution. The adult specimen's durability value is 700–800.

Xamenruf: Xamenrufs are the other vampire race, and they are most decidedly not friendly. They inhabit the planet Crucbicile, though they aren't the planet's primary humanoids. They are confined mainly to the icy regions in the Southernmost parts of the planet's geography, and are considered almost as vicious as the Ebonorates. Xamenrufs gain strength and powers from feeding on humanoid blood, and consider all races other than themselves to be fair game, mainly going after the Adbamnants they share their planet with. They generally suck their victims to death. Being evil vampires, they are granted no mercy by the greater powers for their blood–sucking tendencies, and are actively harmed by sunlight, which can kill them with prolonged exposure. It is for this reason that the Xamenrufs live in a dark area of the planet where relatively little sunlight gets through. They can hover, but not free–fly, thanks to their barely–functional wings which compensate for weak legs, and their skeletons become partially exposed when they are starving for blood. When well–fed, they gain extremely keen vision and mutant–esque strength. If one feeds constantly from many different victims, their power grows exponentially. One should avoid these "Master Xamenrufs" at all costs unless well–prepared. Xamenrufs have a durability value of 650 and are generally less than five feet in height.

Calsemmoth: Animals native to Yominasst. They live exclusively in and around humid marsh and swamp areas, and are gluttonous creatures that will eat almost anything and are capable of stretching open their large mouths to great sizes and consuming any creatures smaller than themselves whole. There are actually two mouths on the creature, one within the other mouth. They can be detected by the deep groaning and burping sounds they constantly make. Calsemmoths have two limbs that dually function as both arms and legs and carry around their girth–ey and gelatinous bodies. They are amphibious, can survive in even the most slimy of liquids and may retreat to the bottom of the swamp when threatened. A giant mutant Calsemmoth named Mac the Mouth appeared in age 571 and briefly terrorized the wilds of Yominasst before being slain by the Great Thorn with some help from his friend the Kittpo warrior Écuate, in the latter's last significant battle before his retirement. These creatures always weigh over 100 pounds, have an average durability value of 500, and are considered mildly to moderately dangerous and hostile. One other notable feature is their antennae, which not only resemble musical notes but indeed release a chiming sound when struck.

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Pungbler: Pungblers are stout mammals that are found in the Northern regions of the planet Crucbicile. They stand around 2–3.5 feet, and have humanoid heads and torsos, four small legs growing from their groins, and four short, beefy arms with spherical fists used to subdue enemies. These fists are made of a hard rubber–like material that is also found on the creature’s mouth. Pungblers are also recognizable for their pointed hat–like crowns that have pointed tips which are known to sometimes be used to headbutt enemies (until their eyes shoot out of their ears). Due to these dangerous traits, the keeping of Pungblers as pets has been forbidden by the government of Crucbicile. In addition, they are highly intelligent and appear to have their own language consisting of ultra–low–pitched beeping sounds that almost fall outside of the normal hearing spectrum. The durability value of a Pungbler is about 450.
Pungblers have notably been the focus of the popular novel The Pungbler Games by Joiemgaw author Billobinks Sqwalker.

Turmsilte: Turmsiltes are stationary, energy–emitting plant–animal hybrids found on Repapoge on the same magical island populated by the Folleycaps. They are constantly undergoing Photosynthesis and releasing abnormally high amounts of gases into the air which help the Folleycaps fly around more easily but can be hazardous to any humanoids that venture onto the island. On the plus side, this would help ward off the Ebonorates if they ever did discover the island (which someone really ought to give a name). Physically, Turmsiltes have four small tentacles with two rubbery appendages, and their lower bodies consist of several “layers” stacked on top of one another. Their brainstems are outside of the cranium, but there are three of them, they’re very sturdy and they’re protected by spikes. Since the head of the Turmsilte is completely stationary, it will never be harmed by its own spikes. An unusually shaped antenna is located on its top, which functions as a radar. The Turmsilte’s durability value is 350.

Teddkrutch: Teddkrutches are large, flightless birds found on Finngaed. They cannot fly because they have muscular bodies and weigh nearly 100 pounds, with a relatively high durability value for creatures of their small size at 550. A large percentage of their weight comes from the heavy structure carried on the creature’s back. This structure serves no purpose, and without it the Teddkrutch would probably be more aerodynamic. That isn’t to say that it could actually fly, though, as its wings are downright puny. However, the Teddkrutch does have some strengths, namely brute strength. Its arms are more powerful than those of most humanoids. Despite this, they have very little natural instinct for aggression, and because of this the vampiric Wabacawlers have been able to round up a large portion of this species and breed them in captivity for years with the intention of consuming them all at adulthood. So yeah, maybe the Teddkrutch is pretty lame after all.

Hawstalv: Hawstalvs are dangerous underwater predators of Hulptos, and probably the most evil animals on that planet aside from the Goryshu, which originates from the underworld. They are vicious creatures with four hook–clawed tentacles and gangly, scaled arms with firm hands that can reach out and strangle or crush other animals. The Hawstalv’s body is a capsule containing the eyes and brain in separate compartments, the latter shielded by a thorny crest. The heart is hidden deeper inside the body where it is not visible. It has two mouths that have no teeth, but are themselves razor–sharp in shape, and a stubby tail. The Hawstalv’s diet includes Vreremar, Esmerolp, Porflarks, and pretty much any other Hulptosian creatures other than the Wresher. Hawstalvs mainly dwell in the deeper reaches of the Hulptosian Ocean, making their homes inside enclosures and crevices, and have a durability value of 400.

Neckanicker: Neckanickers are strange totemic beings that inhabit Jamblibam. They consist of constructs about four feet tall attached to a web of organic material that includes the creature’s head, face and brain. The construct itself has two arms with highly articulate hands and tiny legs under a sort of natural “dress”. Neckanickers are about 3 feet tall and are naive creatures that wander the Jamblibamian forests and their environs, curiously observing and experimenting with their surroundings, doing things such as building small mud structures, attempting to climb trees, trying to play with other wildlife and occasionally starting forest fires. Some are more childish or more sinister than others, and more or less likely to exhibit certain behaviors. The Neckanicker’s strange form and disposition may or may not have been influenced by a Primal Deity, even though none are known to have ever occupied Jamblibam with the exception of the brief invasion by Fhont'Natsa in Age 480. If this is the case, the deity was likely an ancient one that no longer exists, and if the Neckanicker was transformed from another creature, that being was probably a simple worm–like entity. Its durability value is 500.

Wabacawler: Wabacawlers are the vampiric humanoids of planet Finngaed in the Omega Octant. Along with the Drajelaos, they are considered among the only “Good” races native to that octant and are the only ones currently able to proliferate across the Prime Galaxy. The fact that they are vampires is not to say that they aren’t friendly vampires (and yes, such things do exist. They’re called Wabacawlers.); they mainly drink the blood of non–sapient creatures such as Teddkrutches, and will, at worst and in desperate times only, resort to feeding on their own dead. However, they will never kill another humanoid for their blood. As they are not evil, God the Father has exempted the Wabacawlers from most of the curses of vampirism. Sunlight does not directly harm them, but merely makes their bodies sparkle. This was almost surely intended as a blessing, but for some strange reason many other creatures have proclaimed this effect to look stupid. Wabacawler society is controlled by a royal family; pictured here is a member of the species wearing the ancient robes passed down to every king of the race. Their durability value is at least 600. They were once enslaved by the Primal Deity Xexe’Heloya.

Fettarsum: Fettarsums are small mountain–dwellers of Xekawiy. They have three massive feet that can stomp on several insects or rodents at once, and walk with two of them flat and one positioned upright. They also have four drill–like structures in lieu of hands, two larger ones and two smaller ones. The larger drills are used for mauling prey/enemies and grinding up rocks into gravel, while the smaller ones see use when Fettarsums need to wear things down more finely. The larger drills are sentient. They have eyes, and brains of their own. However, they are wired to the main brain of the organism in such a way that they are never at odds with its will. The Fettarsum’s other features include dual pieces of fungus growing from the sides of its head, which are its equivalent of ears but also give the creature a crippling weakness as they are quite easy to destroy, rendering it deaf. It has no face aside from a set of indistinguishable pores. The Fettarsum’s durability value is 400.

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Ripspodal: The equally unpleasant companion creature of the Skellen, and the first Gorlunian animal to be successfully trained by said humanoids to be vicious beasts of war and subsequently used as such. They are also the weakest, though they are very versatile, also being kept as pets outside of battle. They tend to be used in smaller skirmishes rather than full–scale battles involving heavy weapons. Ripspodals are reptile–mammal hybrids that are also technically arachnids yet are not insectoids. They have smooth, pudgy rainbow–striped bodies that are about four feet long, sometimes with natural markings on them such as X marks, and they rarely weigh more than one hundred pounds. On being arachnids, they have four sets of limbs: two large frontal legs, two arms, and two pairs of tiny back legs that are only useful for balancing. Ripspodals have eyes on the sides of their heads that are constantly open and periodically produce their own moisture, very long tongues, medium–sized slanted horns and small frontal tusks. Their durability values range from 400–600. They are similar in behavior to the angelic Glanmi, being fiercely protective of and loyal to their Skellen masters, though they are more vicious and sadistic in battle (but less powerful compared to Glanmi). The Skellen genuinely care for some of these creatures (mainly the ones that are personal pets), and thus they tend not to be as abused as much as their other war beasts, though this is just as much due to compassion as it is due to the Ripspodals' inherently vicious nature and willingness to serve the Skellen.

Adbamnant: The primary humanoid race of planet Crucbicile. Adbamnants are moderately bulky beings that stand between 5–6.5 feet tall and dominate the equatorial parts of their planet. To the North are Crucbicile's wilds, inhabited by creatures such as the Pungbler, and to the South are the icy wastes inhabited by the hostile and vampiric Xamenrufs. The Adbamnants do have some smaller settlements in these regions, but none are anywhere near as prominent as the five capital cities they have established in the planet's middle latitudinal third. Each of these cities is ruled by a president, similar to the leadership of Ergnoplis, but unlike the society of the Mulshians, these presidents are not at the very top of Crucbicile's hierarchy, for directly above them rules a High King who spends two cycles per year in each of the five cities. While the presidents are democratically elected, the High Kings are all members of and heirs the royal family that is credited with founding modern civilization on Crucbicile. Thus, the planet's government is a combination of monarchy and democracy, and it is one of the few planets in the Prime Galaxy on which monarchy is still present in any form, another being Finngaed. Though only male heirs have been allowed to inherit the position of High King up to this point, there is currently much controversy over this with thousands of feminist Adbamnants demanding that females be allowed to hold the crown.

The physiology of Adbamnants, like that of most Nava–Verse creatures, is very colorful. They have short yellow hair on their heads out of which grow leaf–like antennae that enhance the senses of smell and taste. Removing it will reduce said senses to below–average levels, though an Adbamnant can still live without it. They have visibly veiny arms, partial exoskeletons on their chests surrounding their sternum areas, and two sets of eyes. The "normal" pair of eyes, which are located very low on the face, being right next to the mouth, can see the normal visible light and color spectrum just like most eyes. However, the red eyes, which can be activated and deactivated at will, can detect normally invisible wavelengths of light, such as ultraviolet light, X–rays and infrared light. Finally, they have small pairs of blades on their hands which can be made to spin around. Obviously, the use and even the presence of these is very dangerous as the blades can easily cut off their owners' hands and/or other parts, but luckily they are easily removable and the majority of Adbamnants end up having them taken off. Also of note regarding the hands of this species is that the number of fingers often varies, some individuals having only three on each hand, some four, and some five. This has led to de facto societal discrimination favoring those with "full" sets of digits.
Adbamnants are rather hardy, as their durability values during adulthood start around 900 and can reach up to 1,200.
Two Adbamnants are shown here, the specimen on the left being an outfitted member of a militia specific to a certain city, and the individual to his right being a Viceroyal, a close servant of the High King.

SIDE WEAPONS:
Joltendion Extinguisher Missiles
Zornemian Bullethose
Joltendion Solar–Fueled Fryer
Wabacawler WildCard Grenades
Dinkarisan Supra–Steadygoer
Wabacawler Pan–Puncturer Talon
Ergnoplian Ballbuster Ballblaster
Ergnoplian Stunrip Crossbow
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