Kevali Picture

Wtf? I drew something in COLOURED PENCILS!

Anyway, this is a random Kevali hunter woman. YES she is female!
Because I told Jennysaur i'd be doing this, so here we go.. prepare yourself for the KEVALI SPECIES INFO!
More info than anyone should ever need on one of my fictonal species. huzzah.

Their language is loosely based on Sanscrit and other such languages, their appearence a result of me having far too much fun with horns and pointy ears (yay)


Appearence:

Kevali are humanoid in form. They have two 5 or 6 inch sweeping horns (slightly smaller on females) on their brow and elbow and knee spines used primarily for defense. Their canines and eyeteeth are elongated and pointed resembling that of a feline or canine. The upper jaw juts slightly forward to allow for the larger upper canines. They typically have black hair worn long and usually braided, Violet eyes and pale skin (presumably from spending so much time underground). They usually stand at around 5ft 6 at most (slightly smaller for females).

Diet:

Consists of mainly meat and fish, usually served raw.

Special traits:

Each Kevali is blessed with an elemental spirit, a second soul if you would, entwined with the other to form one. These elemental spirits grant their hosts great power focused on each of the four elements. Each of these elements like human's zodiac signs, has specific personality traits associated with it.
- Earth = Typically strong and stoic, dedicated and level headed.
- Fire = Passionate and emotional.
- Water = Calm and placid but with a temperament that can shift without warning. Can become vicious, cold and cruel at a moments notice.
- Air = Unpredictable, chaotic and erratic. Can be disorganised.

Lifespan:

The typical Kevali could live to about 800 in human years, though thanks to the harsh environment of their home world, few do. Their young age at approximately human rate (though their infants are less vulnerable than human infants) until around 18 or 20 when aging suddenly slows drastically. While they still age, Kevali do not show the signs as humans do. Their eyes remain bright, their skin supple and their bodies youthful. Their hair fades from black to white and their powers begin to weaken but for the most part an older Kevali is no less able than a younger one. At around 16 a Kevali is thought to have left childhood and now enters a sort of midway point... almost like teenagers in western human society, but without the hormones. It is during this time that they begin to learn to harness the energy of the elements and begin an apprenticeship. An apprenticeship usually lasts around 10 years, and once it is completed the young Kevali is ordained into their profession with ceremonial tattooing. These tattoos of station mark each individual’s place within the society and show their commitment to the profession they will hold for the rest of their lives. At around 120-140 Kevali start to go through their equivalent of puberty. Once this has passed (it takes some years) the Kevali are proclaimed officially adults. Now they have all the rights of an average citizen, they are pronounced full members of their profession, having completed their training some years earlier they are now considered mature and experienced enough to take on their own apprentices. At this point they often also take a mate.

Society & culture:

The Kevali inhabit vast cavern systems beneath the surface of their hostile planet. The twin suns constantly boring down on the surface have created a harsh desert environment. The days are long, the nights longer (the normal day lasts 36 hours). The intense heat of daytime and the bitter freezing cold of evening drove the Kevali underground centuries ago. As a kind of adaptation to this harsh climate Kevali do not sense mild changes in temperature as humans do.
Their underground lifestyle has lead the Kevali to turn their eye to particular resources and professions. Mainly miners, blacksmiths and traders, the whole community works together to feed themselves.. Each city is so cut off from its neighbor that they need to be self-sufficient. Each town is stationed with an elected governor who makes sure the will of the people is known to the high Lord.
The Lord of the sister races, A hereditary title passed down through the oldest male of the Marsianos family (interestingly enough, the only group to have an actual surname so to speak. See naming conventions below). Mythologically supposed to be the direct descendents of Vaali, the miner who led the people underground so many centuries before. The job is a lifetime term and many strange rules and regulations surround the title. E.g.: any male family members of said lord are literally banished from the homeworlds once they reach 16 (that is, once they cease to be children). The current Lord is a half-breed man known as Webster.
Kevali eat on the whole, once a week. Starving and then gorging themselves when food becomes available. Each settlement has their own band of hunters who have the dangerous and honorable task of climbing to the surface and killing enough food to feed the entire population. This may sound an impossible task, but not when you look at how small the population of a Kevali settlement is. The capital city, Andha Dragha has a population of just over 400. Hunters hunt with spears and slings and are highly trained in the art of tracking, trapping and killing. The job of a hunter is a dangerous but prestigious one, a successful hunt means the people live, and as a symbol of how important they are they receive extra food rations.
The gender divide within Kevali society is near insignificant, except in the case of lordship; where tradition seems to have refused to change with the times. Males and Females are considered equally as capable, and both genders can be found doing almost any job.
Kevali seldom sleep, in fact... in order to remain active and healthy they only require a few hours a day. With 4 hours rest a Kevali is as alert and refreshed as a typical human would be after 8 or 9 hours sleep. Centuries have adapted the Kevali to such short sleep cycles, with so much to do in order to survive there’s little time for rest. Kevali are mainly nocturnal, the harsh conditions of the surface making daylight hunts impossible.
The Kevali live if such hostile conditions that those who can no longer help support the society as a whole are simply euthinased. The sick, the elderly and the injured have little hope of survival in any event, and it makes more sense to simply end their suffering than to prolong it and let the people as a whole suffer. The saying “he will not walk” Is commonly used to indicate that an injured person will never be able to support themselves, let alone the society and thus, their life is forfeit. To humans this may seem cruel, but almost all Kevali willingly surrender their lives for the continued survival of their people. The condemned will sit or kneel if they can, without fear, and their throat will be cut. Usually this is done by one of the societies few healers, or in rare cases (for instance the death of a scribe), the Lord himself will take up the blade.
Wood is a very sparse resource on the planet so Kalvair traders are most welcome. Bringing with them wood, meat and cloth, the Kalvair trade regularly with Kevali.
Due to the harsh nature of the planet and the Kevali’s innate ability to “shape space” (that is, to teleport), travel between distant settlements is mostly done without the use of roads or trails (underground tunnels do exist, connecting the closer settlements together, but on the whole aren’t used). Dotted throughout the deep caverns are various portals. Unexplained in origin it is assumed they draw their power from a similar source as the Kevali draw their space shaping. Perhaps all that energy had to go somewhere and has simply pooled into these areas.… a gateway to somewhere else. The most used of these portals is the one connecting the Kevali capital and the Kalvair home world. It is thought this particular portal was created when the Kalvair and Kevali separated into two people, the power of many shaping space at once creating a permanent rift in space, a connection between both worlds.

Language:

Most of the Kevali population is illiterate, their language so complex it would be impossible to convey in written form. Those who can write use an ancient language known as Sevai. This ancient tongue and the people it belonged to has long been lost to history, the actual pronunciation of the symbols is uncertain, but still the scribes use it for important documents and diplomatic missions. Those gifted with the knowledge of this script are usually specially trained scribes, The Council of Elders (who seem to hold their own rank above the jurisdiction of even their lord) and the lord himself. (it is said the Elders know the origin of this script, that it is their language… but they speak to none but the Lord.)
Despite not having a written language freely available, the tradition of storytelling is very common. Kevali often use stories to explain rules and principles and to teach the younger generations.

Naming conventions:

The language of the sister races is a hybrid like the peoples themselves, a strange combination of Ancient Sevai and the language of the Kalandeskar mutated and adapted over the centuries. Names sound by a human perspective distinctly Arabic, pronounced similarly to Sanskrit. Spelling is completely optional given the language isn’t written at all, names are chosen on how they sound rather than how they look. Those who do write sign their names with a series of symbols rather than an actual name as we would see it.
All Kevali/Kalvair have two names, a first name and a second name, however contrary to what you may think this second name is NOT necessarily a family name. In fact, except in the case of the Lord and his heirs, the second name is unique to each person. It’s an earned title, a name granted to them as a rite of passage rather than the name they’re born with. A second name has meaning, it may be a reference to the job they do, to certain qualities, to an event related to the person or even just a term of endearment. These second names are very important and when introducing themselves members of the sister races will always include both names.

Examples:
Kaliyani Vivek (Vivek means distinction, perhaps a nod to her achievement in her apprenticeship. Kaliyani is a bastardisation of the word for beauty)
Kasi Shyam (Kasi means shining, Shyam means “dark” blue. May be an allusion to his tendency to wear azure beads in his hair.)

Exception:
The children of the lord, least the males, do not have a unique name. They instead share the same title of Marsianos, a word that isn’t in the language of the sister races at all. Perhaps it was picked up from elsewhere, a word from one of the ancient tongues, the meaning long since forgotten. In any event, it is the title the lord and his heirs go by.
Eg: Khalbin Marsianos father to Jonathan Webster Marsianos and Mattias Cobin Marsianos (both half-breeds hence the human first names)

(Note: Look up the word Marcianos in spanish, I’m a bad bad person aren’t I?)

Economy:

The planet, rich in mineral resources allows the Kevali near unlimited access to metal and stone. This is used as building material; for tools and even for weapons to hunt with (the Kevali and Kalvair are peaceful and not prone to war or conflict. Unfettered violence against another of the sister race is near unheard of.)

Family life:

Kevali mate for life, but the rate of infant mortality is high and few offspring make it beyond a few years, let alone to adulthood. Children are cared for primarily by the older members of the society in a crèche. Those who are too old to do their job any longer but are still healthy enough to be useful become teachers, caring for the young and ensuring they are prepared for later life.
The bond between mated pairs is strong, few who lose their mate will ever take another. Many find it hard to continue with their lives alone, withdrawing from the society and eventually becoming a burden. For this reason most bereaved join their mate in the next life, walking into the purifying fire. The pair’s ashes are then scattered to the winds, together for all eternity and one with the elements.
Females chose their mate, usually selecting a male from within the same profession as herself. The reasoning behind this has nothing to do with class structure, but rather, she knows the males she works with and is thus more likely to have developed some sort of relationship with them. Kevali don’t date, but they are sociable creatures.
The gestation period for a Kevali is around 9 or 10 months, slightly longer than that of a human. Infants are weaned quickly (within the first 4 weeks), and the female will return to her profession as soon as she is physically fit enough (as with humans, this can take anywhere from 6 weeks to several months). During this time, she is not considered a burden… the act of childbirth is so important that this is one time when an exception is made and she is supported, but expected to help out with less physically demanding work (like working in the crèche).
Infants develop quickly, their teeth come in when they are only a few weeks old, some are even born with their teeth. Their horns will take longer, usually not becoming apparent till they are a few years old. Knee and Elbow spines are soft at first, hardening as they age.

Religion:

The Sister races don’t so much worship a pantheon, as merely accept that the gods DO exist and indeed have an active role in the survival of the people. Strange beings, the council of Elders claim themselves to be the once mortal hosts of their ancient gods. They serve but one purpose, to ensure the survival of the blessed people. However, centuries have skewed this basic task. Unable or perhaps unwilling to take the steps necessary to ensure the people live, the Elders watch helplessly as their wards die. Some, including the Lord Webster would argue that they need to find pastures new, but the Elders will not allow the bloodline to be tainted by alien blood. The people are only the blessed people if they remain pure and true to their heritage. Despite their origins as a hybrid race, they are the ones the gods blessed, and that must be preserved in an untainted form. The elders it seems, are so caught up in their notion of pure blood and avoiding contamination that they are willing to let the people die, becoming extinct and forgotten as the Elder’s own race once was… dust in the sand, and nothing more.
The council of Elders consists of 9 beings who while as vulnerable and mortal as any of the people they so blindly lead, are so ancient and so powerful that few would ever dream of contending their decisions. It is the council’s job to enforce tribal law, to keep the people “safe” and to enact the will of the gods they represent. The council are the few who can overrule their lord, he is but one and they are many. They will not allow a half-breed to usurp their position and most certainly will not allow him to take from them their wards, they must protect the people, must ensure the blessed ones remain so… till the desert swallows them all.


Artwork and Writing is © their creators. Concept and world overview is © Jen Mayo.
Do not use without express permission.

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