Deep Sea Fish Picture

I am including these Johto fish because I had an evolution for Lanturn which can only be done at a certain place in the Helleno Region. The name Pokelantis is just a temporary name until I can find a much more brilliant name for it, but it is where hero and the region's villain team encounter the legendary Pokemon mentioned in Helleno mythology.

EDIT: I have scrapped Anglo and replaced it with an Mega Evolution for Lanturn. I am keeping Light Burst but is now learned by Lanturn instead.

Chinchou--Lv. 27-->Lanturn<--/w Lanturnite-->Mega Lanturn dsguy411.deviantart.com/art/Me…

Chinchou
Angler Pokemon
Water/Electric
Ability: Volt Absorb/Illuminate/Water Absorb (HA)
Amber: On the dark ocean floor, its only means of communication is its constantly flashing lights.
Copal: It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Sig. Move: Amp Pulse*

Base Stats
HP 75
ATK 38
DEF 38
SP ATK 56
SP DEF 56
SPD 67
TOTAL 330

Moves: Bubble-WTR-1; Supersonic-NRM-1; Thunder Wave-ELC-6; Electro Ball-ELC-9; Water Gun-WTR-12; Confuse Ray-GHO-16; Bubblebeam-WTR-20; Spark-ELC-22; Amp Pulse-ELC-25; Signal Beam-BUG-28; Flail-NRM-31; Discharge-ELC-34; Take Down-NRM-39; Aqua Ring-WTR-42; Hydro Pump-WTR-45; Ion Deluge-ELC-47; Charge-ELC-50

TMs and HMs
TM06 - Toxic - PSN
TM07 - Hail - ICE
TM10 - Hidden Power - NRM
TM13 - Ice Beam - ICE
TM14 - Blizzard - ICE
TM17 - Protect - NRM
TM18 - Rain Dance - WTR
TM21 - Frustration - NRM
TM24 - Thunderbolt - ELC
TM25 - Thunder - ELC
TM27 - Return - NRM
TM32 - Double Team - NRM
TM42 - Facade - NRM
TM44 - Rest - PSY
TM45 - Attract - NRM
TM48 - Round - NRM
TM55 - Scald - WTR
TM57 - Amp Pulse - ELC
TM59 - Light Bomb - FAI
TM69 - Pressure Spray - WTR
TM70 - Flash - NRM
TM73 - Thunder Wave - ELC
TM79 - Bluff - NRM
TM87 - Swagger - NRM
TM88 - Sleep Talk - NRM
TM90 - Substitute - NRM
TM99 - Dazzling Gleam - FAI
TM100 - Confide - NRM
HM03 - Surf - WTR
HM05 - Waterfall - WTR
HM06 - Whirlpool - WTR
HM07 - Dive - WTR

1'08"/26.5 lbs/50:50

Lanturn
Light Pokemon
Water/Electric
Ability: Volt Absorb/Illuminate/Water Absorb (HA)
Amber: Lanturn's light can shine up from great depths. It is nicknamed "The Deep-Sea Star."
Copal: It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.
Sig. Move: Amp Pulse*, Stockpile, Swallow, Spit Up, Light Burst*

Base Stats (Mega)
HP 125 (125)
ATK 58 (58)
DEF 58 (78)
SP ATK 76 (101)
SP DEF 76 (126)
SPD 67 (72)
TOTAL 460 (560)

Moves: Moves: Eerie Impulse-ELC-1; Bubble-WTR-1; Supersonic-NRM-1; Thunder Wave-ELC-6; Electro Ball-ELC-9; Water Gun-WTR-12; Confuse Ray-GHO-16; Bubblebeam-WTR-20; Spark-ELC-22; Amp Pulse-ELC-25; Stockpile-NRM-27; Spit Up-NRM-27; Swallow-NRM-27; Signal Beam-BUG-29; Flail-NRM-33; Discharge-ELC-37; Take Down-NRM-43; Aqua Ring-WTR-47; Hydro Pump-WTR-51; Ion Deluge-ELC-54; Charge-ELC-58; Light Burst-NRM-1/63

TMs and HMs
TM06 - Toxic - PSN
TM07 - Hail - ICE
TM10 - Hidden Power - NRM
TM13 - Ice Beam - ICE
TM14 - Blizzard - ICE
TM15 - Hyper Beam - NRM
TM17 - Protect - NRM
TM18 - Rain Dance - WTR
TM21 - Frustration - NRM
TM24 - Thunderbolt - ELC
TM25 - Thunder - ELC
TM27 - Return - NRM
TM32 - Double Team - NRM
TM42 - Facade - NRM
TM44 - Rest - PSY
TM45 - Attract - NRM
TM48 - Round - NRM
TM55 - Scald - WTR
TM57 - Amp Pulse - ELC
TM59 - Light Bomb - FAI
TM68 - Giga Impact - NRM
TM69 - Pressure Spray - WTR
TM70 - Flash - NRM
TM73 - Thunder Wave - ELC
TM79 - Bluff - NRM
TM87 - Swagger - NRM
TM88 - Sleep Talk - NRM
TM90 - Substitute - NRM
TM93 - Wild Charge - ELC
TM99 - Dazzling Gleam - FAI
TM100 - Confide - NRM
HM03 - Surf - WTR
HM05 - Waterfall - WTR
HM06 - Whirlpool - WTR
HM07 - Dive - WTR

3'11"/49.6 lbs/50:50

*Light Burst
Type: Normal
Category: Special
PP: 5
Power: 110
Accuracy: 80
Lowers target's accuracy by 1 stage.

*Amp Pulse
Type: Electric
Category: Special
PP: 10
Power: 70
Accuracy: 90
Effect: 20% chance of confusing the target.

Chinchou and Lanturn belongs to GameFreak
Continue Reading: Places