God of war Picture

God of War is an action-oriented adventure game with a strong focus on fast-paced combat. Players take control of Kratos, a mystically powerful hero in the ancient Greece of classic mythology. Kratos can perform super-human leaps, agile dodges, and magically enhanced combo attacks, which all flow together in a stream of intense engagement. The fast-paced, over-the-top fighting, combined with the tense environments and computer-directed camera angles, give gameplay the feel of combat-adventures such as Devil May Cry or Otogi.

Unlike those earlier blends of survival-horror presentation and combat-minded control schemes, however, God of War is set in a world more immediately familiar to all fans of western fantasy. The ultimate goal of Kratos is a conclusive confrontation with Ares -- the god of war himself -- but the hero must face a deadly succession of monsters and villains from Greek mythology as he pursues this end. The Hydra, Medusa, the Cyclops, the Minotaur, and other legendary creatures will all have their chances to destroy Kratos before he meets his final destiny.

As God of War begins, players see Kratos high atop the tallest mountain in the land. They watch as he calmly steps forward off the cliff's edge, in a determined, desperate act of suicide. As the cursed hero begins his decent toward what seems an inevitable, gruesome death, a flashback fades into the story's beginning. Only by playing through Kratos' adventure will players learn what led the hero to take that step toward oblivion. By playing well, they may perhaps yet influence his final fate.
~ T.J. Deci, All Game Guide
Review: Overall
God of War is a game that practically defies description. It is an action-adventure game, but it's also a cinematic experience. It is a fast-paced fighting game, but it's also a game full of puzzles and mystery. It is an epic adventure, yet it's really a simple tale of revenge. It is a game in which the hero, a pale, muscle-bound Spartan warrior named Kratos, remains likeable despite committing unspeakable acts of violence. Above all though, it is a game that is stunningly beautiful, horrifyingly brutal, and nearly perfect.

Set in mythological ancient Greece, the game begins with Kratos committing suicide by stepping off a cliff because the Gods have abandoned him. This would seem to make for a very short game, but a series of flashbacks begins to explain how Kratos became suicidal. The gameplay starts at sea three weeks prior to the suicide. Kratos begins dispatching mythological creatures like centaurs, gorgons, and harpies with giant machete-like blades permanently attached to his arms with metal chains. These "Blades of Chaos" make Kratos one bad dude, and as the bodies pile up he learns new methods of attack. He also gains more weapons through the intervention of Gods like Artemis and Zeus. The action is furious, extremely bloody, and nearly constant. The combat does cease occasionally though, and part of the brilliance of the game is the slow way in which the story unravels through a series of flashbacks. God of War begins with no set goal, but as it progresses gamers are prodded to continue in order to learn more about Kratos' past.

The gameplay in God of War is engrossing, which is almost a shame because gamers might miss the spectacular graphics. Fortunately the beautiful cinematic flashbacks allow players to relax and enjoy the intricate detail for at least a few minutes. Part of what makes the gameplay engrossing is the music, which fits nearly every scene and situation perfectly. The voice acting is terrific too, as every time Kratos speaks, his voice aches with loss, and the narrator's wispy voice instills an instant sense of mystery. The story is fantastic, and the storytelling is masterful. All of these things add up to make God of War one of the very best games ever made for the PS2.
~ Christopher Brown, All Game Guide
Review: Enjoyment
Not only is God of War a joy to play, but it is also one of the rare games that is enjoyable to watch. It is certainly not a game for youngsters, but adults should be entranced from the moment Kratos steps off the cliff.
~ Christopher Brown, All Game Guide
Review: Graphics
The graphics in God of War push the PS2 to its limit. The animation is fluid and crisp, the character detail is tremendous, and the game-level design is spectacular in both concept and conception.
~ Christopher Brown, All Game Guide
Review: Sound
God of War features an incredible orchestral score that puts most movies to shame. The voice acting is solid all the way around, and the sound effects are bone-chilling and grotesquely perfect.
~ Christopher Brown, All Game Guide
Review: Replay Value
{*God of War} loses some of its luster once the mysteries are cleared up. However, the sheer action and variable difficulty will bring many gamers back for more. In addition, there are quite a few unlockable features such as a mini-game and some documentaries.
~ Christopher Brown, All Game Guide
Review: Documentation
The instruction booklet is average, but an in-game menu gives the exact button combinations of all the various killer moves.
~ Christopher Brown, All Game Guide
Production Credits
Company 1: Sony Computer Entertainment America; Game Director/Lead Designer: David Jaffe; Producer: Shannin Studstill; Lead Programmer: Tim Moss; Art Director: Terry Smith, Steve Caterson; Coordinating Producer: Sandy Abe; Associate Producer: Whitney Wade, Yumi Yang; Project Coordinator: Rita Mines; Game Programmer: Matt Arrington, Magnus Danielsson, Thomas Miller IV, Bob Soper, Phil Wilkins; Lead Engine Programmer: Christer Ericson; Design - Level Design & Scripting: Ashley A. Morgan, Todd Papy, Jo Wright; Design - Combat Scenarios: David Jaffe, Todd Papy; Design - Combat System: Derek Daniels, Richard Foge, Eric Williams; Design - Camera: Tobin A. Russell; Design - Sound & Music Scripting: Jonathan Hawkins, Jason McDonald; Concept Artist: Cecil Hong-Sim Kim, Scott Seeto, Charlie Wen; Lead Environment Artist: Stig Asmussen, Ken Feldman, Gustavo Rasche; Environment Artist: Mark Ahlin, Mark Anderson, Paul Coda, Den Johnson; Lead Character Artist: Dave Matthews; Character Artist: Louis Lu, Erik San Juan; Lead Animator: Cory Barlog; Animator: Paul Lee, Giovanni Luis, Nick Vona, Mehdi Yssef; Lead Effects Artist: Maximilian Vaughn Ancar; Technical Artist: Mark Anderson, Richard Greenspan, Jason Minters, Alexander Stein; Lead Flash Interface/Hud Artist: Kenneth T. Roy; Production Assistant: Ariel Lawrence; Tester: Paul Edwards, Rob Hargraves; Marketing Material, Art Director: Charlie Wen; Additional Design: Charlie Huenergardt, Quinlan Richards, Scott Rogers; Additional Programming Support: Ben Diamand, Vassily Filippov; Additional Technical Art Support: James D. Polk; Additional Environment Art Support: Melissa Harrison; Additional Artist: Henry Cheng, Matt Clyne, Peter Kim, Jeff Morgan, Tate Moseslan, Mike Nicholson; Additional Concept and Storyboard Artist: Shannon Denton, Martin Mercer, Adam Pollina, Aaron Sword, Dwayne Turner, Brad Vancata; Additional Animator: Jeff Bailey, Dave Blanchette, Grace Dotson, Colm Duggan, Michael Kiely, Parker Matson, Nicole Stinn, Greg Tiernan, Mark West; Game Written By: Marianne Krawczyk, Alexander Stelin, David Jaffe, Keith Fay; Director, Product Development: Allan Becker; Vice President, Product Development: Shuhei Yoshida; Director of Tools, Technology and Services: Buzz Burrowes; Music Director: Chuck Doud; Sound Design Manager: David Murrant; Music Supervisor: Clint Bajakian, Victor Rodriguez; Lead Senior Sound Designer: Brad Aldredge; Senior Sound Designer/Cinematics Post Production: Mark Reis, Michael Johnson; Music Editor: Clint Bajakian; Music Production Coordinator: Tammy Tsuyuki; Additional Sound Design: Chuck Russom, Mark Reis, Rex Baca; Director: Dwayne Mason; Motion Capture Manager: Brian Rausch; Cinematics Manager: Scott McMahon; Story Cinematics By: Semologic Inc.; Executive Producer: Jongbo Kim; Producer: Taka Yasuda, You Shin Won; Assistant Producer: Tho Se Min; Facial Animation Supervisor: Robert Blye; Facial Animator: Jessica Arbogast; Assistant Animator: Paolo Ziemba; Character Technical Director: Koji Nagashima; CG Programmer: Gyedo Jeon; Programmer: Jim Woo Park; Software Supervisor: Shinichi Soeda; Senior Network Engineer: Masayuki Kasuya; Designer: Calvin Lee; Storyboard Artist: Kyung Shin; Production Assistant: Sa-Eun Park; VFX: Woo Yong Kun; Lead Modeler: Choi Sang Hoon; Modeling Artist: Lee Chun Kwang; Lead Lighting & Texture: Jang Mil Min; Lighting & Texture Artist: Kim Dea Il, We Sung Min, Kim Jung Hun; Lead Animator: Kwon Min; Animator: Kim Dong Sun, Kim Hyoung Jin, Kang Il Hun, George Zimmet, Jung Woo Don, Kim Si Hyun; Assistant Animator: Han Jea Yoeul; Lead Compositor: Ko Jong Huyn; Composition Artist: Jong Young Kyu; Lead FX Animator: Jung Chang Sub; FX Animator: Lee Ji Man, Kang Sung Uk; 2D Artist: Lee Ji Youn; SCEA Producer: Steve Caterson; SCEA Director: Alexander Stein; SCEA Art Director: Charlie Wen; Producer/Production Manager: Nicole Stinn; Director: Greg Tiernan; SCEA Producer: Steve Caterson; SCEA Coordinator: Alexander Stein; Voice Over Recording and Editorial By: Soundelux Design Music Group; Executive Producer: Becky Allen; Voice Over Business Manager: Amanda Wyatt, Chip Beaman; Voice Over Coordinator: Jacquie Shriver; Recording Engineer: Elliot Anders, Bryan Celano, Dutch Hill, Stephen Zipper, Ethan Allen; Voice Over Editor: Bryan Celano, Dutch Hill, Justin Langley; Production Assistant: Mark Campbell; Voice Over Casting and Direction: Keythe Farley, Douglas Carrigan; Additional Voice Over Recording: Future Post Production Ltd.; Additional Voice Over Casting: Ginny McSwain; Voice Actor - Narrator: Linda Hunt; Voice Actor - Kratos: TC Carson; Voice Actor - Athena, Aphrodite: Carole Ruggler; Voice Actor - Ares: Steve Blum; Voice Actor - Oracle of Athens, Village Oracle: Susanne Blakeslee; Voice Actor - Gravedigger, Zeus, Greel Soldier: Oaul Elding; Voice Actor - Undead Soldier, Greek Soldier: Christopher Smith; Voice Actor - Boat Captain, Greek Soldier: Keith Ferguson; Voice Actor - Wife, Town Square Woman: Gwendoline Yeo; Voice Actor - Poseidon, Greek Soldier, Fisherman: Fred Tatasciore; Voice Actor - Artemis: Claudia Black; Voice Actor - Hades, Greek Soldier, Fisherman: Nolan North; Voice Actor - Twins: Courtenay Taylor; Voice Actor - Greek Soldier: Rob Paulson; Production Supervisor: Scott Peterson; Animation Supervisor: Chad Moore; Animation Lead: Frank Strocco; Animator: Brian Phipps, Eryn Roston, Daniel Legg, Michael Graessle, Jerry Ashworth; Specialist Lead: Jake Wilson; Technology Supervisor: Percy Sagun; Specialist: Johnny Walker, Travis Parks; Studio Supervisor: James Scarafone; Studio Technician: Ryan Beeson, Doug Hagstrom; Tracking Supervisor: Michael Shinkle; Tracking Technician: David Ibarra, Tony Lui, Chip Parsons; Art & Animation Services Group Department Assistant: Nonet Vargas; Stunt Coordinator: Steven D. Ito; Motion Capture Stunt Performer/Actor: Alex Chansky, Mary-Beth Macaluso, Brandon Molale, Tim Sitarz, Tim Storms; Additional Motion Capture Support: House Of Moves Motion Capture Services; In-Game Cinematics Post FX: Planet Blue; Bonus Material By: SCEA San Diego Cinematics Solutions Group; Cinematics Production Supervisor: Brian Johnson; Cinematics Creative Lead: Gene Strocco; Lead Cinematics Designer: Ron Padua; Cinematics Editor/Compositor: Aaron McFarland; CG Supervisor: Greg Jung; CG Lead: Janelle Pitchford; CG Effects Lead: Bill Johnaon; CG Effects Artist: Marcello De Santos; CG Lighting and Rendering Artist Lead: Sal Arditti; CG Concept Artist: Charles Lee; SCEA Santa Monica Studio Coordinator: Linda Jo; SCEA Santa Monica Studio Filming and Editing: Ariel Lawrence; Director: Lisa Lunger, Jim Williams; Senior Manager: Brian Fukuji; Manager: Nanalei Morrison; Paralegal: Sue Nopar, Christine DeNazza; Music Licensing Coordinator: Mary Nappi; Original Score Composed By: Gerard Marino, Mike Reagan, Ron Fish, Winifred Phillips, Winnie Waldron, Cris Velasco, Marcello De Francisci; Soundtrack Produced By: Chuck Doud, Clint Bajakian, Victor Rodriguez; Additional Music Production: Rich Goldman, Riptide Music; Choir Arranging and Conducting: James T. Sale; Choir Contractor: Bobbi Page; Choir Vocals: Christine Anderson, Jennifer Barnes, Vatsche Barsoumian, Eric Bradley, Amick Byram, Elin Carlson, Nancy Clayton, Dwayne Condon, Randy Crenshaw, Greg Geiger, Michael Geiger, Jennie Graham, Fran Durham Gralnik, Karen Harper, Walt Harrah, Luana Jackman, Angie Jaree, Bob Joyce, Jon Joyce, Susan Boyd Joyce, Kerry Katz, Christie Lawrence, Virenia Lind, Rick Logan, Jonathan Mack, Melissa Mackay, Guy Maeda, Donna Medine, Aleta Braxton O'Brien, Josef Powell, Rick Riso, Sally Stevens, Oren Waters; Music Editing and Remixing: Jared Emerson-Johnson; Additional Sound Design By: Technicolor Interactive Services, Michael Gollom, Phillip Kovats, Mark Binder, Jussi Tegelman, Michael Johnson; Director: Michael Blackledge; Senior Test Manager: Ritchard Markelz; Game Test Manager: Mike Velgel; Game Test Engineer: Monty Rimorin, Kelly Bollinger; Quality Assurance Analyst: Justin Hanes, Rodger Aladray, Elgin Orpilla, Mark Ranallo, Mike Berberich; Game Test Analyst: Dennis Miller, Jorge Palacios, Dave Schraer, Ian Jones, Lester Relova, Colin Stiles, Man Giang, Nick Seastrom, Shawn Moore, Travis Heffenan, Josh Gambino, Marcus Dixon, Paul Flannigan, Ferdinand Macalos, Donald Carothers, Michael Holloman, Robert Craddock, Mariusz Wiechec, Jennifer Crutchfield, Henry Galindo, Haadi Khatibloov, Dan Lombana, PJ Robinson, Laura Mitchell, Mark Stepanoff, Christian Ramirez, Sean Neale, Andrew Baker, Michael Mcelvana, Quan Truong, Chris Carlson, Chase Hockridge, Yuril Salchek, Roland Hazard, Isaac Coronado, Richard Seaman, Miles Henriksen, Chase Gee, Eli Burns, Jonathan Cerezo, Michael Flatts, Isaac Fuentes, Mark Gant, Daniel Malanga, Luke Owens, Stephan Overstreet, Dennis Rivera, Dru Smith, Dustin VanGorkun; Lab Technician: Vince Loughney; Project Management Supervisor: Eric Ippolito; Project Coordinator: Jason Coker; Project Assistant: Randall Lowe; Training Specialist: Benjamin Forrest; Manager: Ken Kribs; Test Tool Developer: Jie Xu, Chris Depuydt; Applications Manager: Kevin Simmons; Applications Administrator: Christian Davis; Technology Projects Coordinator: Matt Harper; Senior Product Manager: Jeff Reese; Associate Product Manager: Grant Luke; Product Marketing Specialist: Ken Chan; Senior Director, Promotions and Sports Product Marketing: Sharon Shapiro; Director, Product & Online Marketing: Susan Noural; Senior Director, Communications & Brand Development: Molly Smith; Public Relations Manager: Ron Eagle, Ryan Bowling; Director of Loyalty and Channel Marketing: Steve Williams; Director of Creative Services: Ed DeMasi; Creative Services Manager: Jack Siler; Creative Services Specialist: TJ Consunji; Pop Manager: Josh Bingham; Packaging and Manual Design: Origin Studios SLC; Manual Documentation: Greg Off

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