YGGDRASIL'S RACES II: Of Caves and Light Picture

Part two of the races that exist in Yggdrasil, in all of its twelve kingdoms, which will be described later. First part here (Primates that inhabit Midgard, more accurately Earth diamondheadman.deviantart.com/…

* Nidavellir's Troll: Obviously one of the strongest races of all Yggdrasil, the Trolls appear to be just big monsters, like grown orcs with gorilla body and scaly skin, but here is only who has seen them who knows the truth. These bulky beings are among the most intelligent and wise, besides having a prodigious strength and sharp and big teeth, enough to smash a big chunk of solid granite in a single bite. Their culture is based on, as well as many in the Great Tree, shamanic arts and worship to ancient gods, including the great Xuur (The Father of the Trolls and Lord of the Rocks) and his consort Nana (The Lady of the Waters). The Nidavellir's troll cities, such as the large capital Lo'Griggar, built around a great temple, where the troll matriarchs gave their blessings to the people. The relationship between trolls and dwarves is based on confidence as well as in the common enemy: The Goblins.

* Svartalfheim's Økse Orc: Brave warriors, the Økse Orcs include some of the greatest minds of military strategy throughout the Great Tree, considering the fact of their creation have been based on war. However, unlike the cruel and warlike Slaggön, the Økse avoid to the maximum unnecessary war, just for the pleasure, waging war only as a last resort. Differ from their sinister relatives by his green or gray skin and by being thinner, yet maintain their powerful muscles and sharp tusks. Despite the battles between the Drow and Driders have been fierce for many generations, they now relate well, becoming allies against the Slaggön and the Skharob, before only deadly enemies of the Drider. Both females as males train all their lives for battle, but also develop their minds to matters that do not involve muscles. Their culture is very similar to Ancient Rome, one of the few differences between them being equality between the sexes, despised by many ancient human civilizations. Honor and Courage are two great virtues for these creatures, and any statement that hurts the honor of the family or village is a reason for suicide.

* Nidavellir's Goblin: Assumed cave dwelling creatures, the Goblins are petty and cruel, caring more about their profit or military power than to situation of their equals, much less for their enemies' - Dwarves and Trolls - situation. Such creatures of green or gray skin, resembling wingless bats, are found scattered throughout Nidavellir as plagues, always challenging the Dwarves, being almost the same height as them - about 1.30 meters for males and 1.15 for females - which only a large and heavily armed group could bring down one adult Troll. Using and abusing of technology, the Goblins are not as skilled as his enemies with metals often abducting dwarves since the childhood and using them as their eternal slaves to build what they need to dominate all Nidavellir. Their culture, besides relying on weapons trafficking and slave mode of production, also has a certain mystical content, and goblins sorcerers are feared throughout the Great Tree for at least a portion of all sentient beings, including human.

* Ljusalfheim's Southern Elf: As mystical as the land that surrounds them, the Sputhern Elves are always characterized by Midgard 's fantasy literature like the classic elves, tall and slim, with pale skin, light eyes, long straight hair and great beauty. Nevertheless, they are not the only kind that exists throughout Yggdrasill, not even the oldest. Quite the contrary. the Southern Elves have white skin in various shades, from the lightest to the darkest possible, always have light eyes and shiny, which seem to be wrapped in ether, like a window to their souls shrouded in both ethereal and telluric ancient spells, and relatively long hair, and rarely full beards. Their great beauty makes them desirable for both males and females throughout Great Tree, but it is never easy to win one of these creatures. Great archers, spearmen and swordsmen, Southern Elves are extremely skilled with magic, and most of the Ancient Elvish Order of the Friends of Búri (Nomination in Yggdrasill for the Cosmic Titan Vormund), which gathers mages versed in different areas of the ancient magic from all clans. Does not exist exactly one single capital to the Elves, whatever the clan, although all agree that the Great Glade, in the forest where would be the center of all Ljusalfheim, would serve as a common site for clans. Like dwarves, drow, orcs and trolls, the Elves took part in the Manheim (The great migration of these races to Midgard to over 20,000 years)

* Ljusalfheim's Northern Elf: Less famous than their pale brethren, the Northern Elves until it had a more active part in the ancient history of the Kingdom of Light, and both the Matriarch Hyrokkin and their children belonged to this division of elves. A little taller and stocky than their relative, these Moorish skin elves of various hues - from the lighter brown to the almost black - and dark eyes, hair and beards usually are extremely skilled with telluric magic, and do not adopt, Unlike the Southern Elves, the Deer - which represents the Ether - and the Tragg - Draconic reptile, which represents the Fire - as its symbol animals, using more of the other three (The Earth Snake, The the Water Gúl, - Ljusalfheim's Fish - and the Air Crow) who represent the telluric magic in which these beings are experts. More skilled with the sword and ax than with the bow and spear, the Northern Elves are also called Eflos of the Woods or Wild Elves, due to the fact that their cities are always built amid hollow trunks of immense trees. Their life style, like the Southern Elves, somewhat resembles the methods of the so called Celts, being Gauls, Irish or Scottish. Very connected to nature, say those elves can turn into animals, either as a small Earchin - Faerie Dragon - or as big as a Tragg. How they use this technique, however, is still a mystery hidden for generations by the great Northern Druids.

* Svartalfheim's Drow/Dark Elf: Very mysterious and elusive creatures, the Drow or Dark Elves are easily distinguished from their fellows by the dark skin with black, gray and sometimes dark purple and blue tones, their silver, white or black hair, and their red blood or completely white eyes, bright as jewels,. Despite their resemblance to the Ljusalfheim's Elves, the Drow did not even came the Kingdom of Light, evolving along with Orcs and Driders in the opposite kingdom: Svartalfheim. Many consider the females even more beautiful than that of the elves, due to their mysterious appearance and often sculptural bodies. Aggressive in battle, the Drow were already voracious Orc combatants of both Slaggön and Økse clans, often defeating them in the Old Wars, using and abusing of arcane magic, swords and bows that shoot arrows dipped in fire. In contrast to their "relatives", the Dark Elves have organized a big capital - Ran'Ussia - and are often petty and greedy, always aiming for the brightest jewels or the more expensive items. The Drow follow the virtues of Independence and Perseverance, hardly giving up on their goals and targets and rarely accepting help. This makes them even a little proud and arrogant.

* Svartalfheim's Drider: Somewhat creepy, the Drider closely resemble the Drow and also Ixionids (Midgard's Hippocentaurs, Bucentaurs and Onocentaurs), because of the composition of their bodies. Females, at least, has the torso similar to Dark Elves, with purple skin, since lilac to almost black purple tone, and silver, black or white hair. Their eyes resemble those of reptiles, with black sclera and brilliant iris, allowing night vision, their teeth are sharp, often connected to venom glands only paralyzing or extremely potent; below the hip region, their body resembles a large spider, making them very terrifying creatures. Females, however, are even friendly if compared to males: They look like big tarantulas, nearly two times bigger than females. The Drider's society is matriarchal, since the great capital - Larhör - is governed by a Great Mother and her counselors. Most Drider are females, and the monstrous males are almost exclusively used in reproduction or in the protection and safekeeping of the underground cities. The spears used as a main weapon of these creatures are soaked in toxic substances produced by their own venom glands, which makes their attacks even more lethal. Even being a little hostile, joined the Drow and Økse Orcs in fighting against Slaggön Orcs and Skharob, their mortal enemies.

* Ljusalfheim's Western Drekkan: Some of the most powerful creatures of all Great Tree, The Western Drekkans are beings that seem to have come from the imagination of the craziest fantasy writer. Half Elf, half Dragon, these creatures, battle masters with the most diverse weapons - from bows and arrows to hammers and maces - emerged from a dark ritual, raised by the Vanaheim's Bat Adlet, who invaded the Kingdom of Light in order to destroy the Elvish Society with fire and iron. Mixing blood and venom of Traggs (Ljusalfheim's draconid reptile) with blood "pure" of abducted Northern Elves in order to create "The Slaves of Fire" - Drekain in their profane language - which would obliverate the Elven Kingdom's Light with curtains of smoke. The Drekkans, however, proved to be guardians for Justice and Order, due to the Elven good nature that carried on their genetic inheritance. These fire masters settled, as the name implies, in the western part of Ljusalfheim, establishing city-states similar to those of ancient Greece, living the abundant fishing in the Clear Western Seas. Ironically, kept the baptism given by the Vanaheim's demons, because in the Elvish Language, Drekkan means The Son of Dawn.

* Ljusalfheim's Eastern Drekkan: Coming from the same macabre ritual that originated their Western relatives, the Eastern Drekkans received something different in their hash, which was somewhat accidental. Originated from the Southern Elves, these creatures similar to great wingless serpentine dragons from Midgard legends, also received Tragg's blood and venom, but also the powder that falls from the membranous wings of the Earchin - Faerie Dragons - used by the Devas - Fairies - and Elven healers as an ingredient of healing properties. It was this single ingredient, loaded with mystical telluric energy that brought the Eastern Drekkans their curious appearance and magical skills, almost as high as that of the Elves who had gave rise to them. Set in the Ljusalfheim's Eastern Islands, where they built an pacifist empire, living on fishing as their Western relatives. While Western Drekkans are great knights and paladins, protectors of the Order, those living in the East tend to be powerful monks, supporters of Inner Peace, philosophy followed in all corners of Yggdrasill by monks of all kinds and races.
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