YGGDRASIL'S RACES VI: Of Wisdom and Deserts Picture

Part six of the races that exist in Yggdrasil, in all of its twelve kingdoms, which will be described later. Part Five >>[link]<< here Here they are:

* Midgard's Hippocentaur: Great observers of the skies and space, the Hippocentaurs are the most famous Ixionids, known to have the torso of a man, and from the waist down, have the body of a horse, which fur varies as much as of a wild mustang. Being of various sizes - the largest reach almost three meters tall and those smaller reach 1.80 meters, usually with the body of a Tarpan - these creatures resemble the Roman and Germanic in appearance, resembling somewhat also to the Charlemagne's Franks, with long horsehair arriving in their heads as rebellious hair. The largest communities of these creatures live on the islands of the Aegean Sea, and also common in the islands of Sardinia, Sicily and Cyprus. Connoisseurs of astronomy and lovers of justice, Hippocentaurs are the "Second People of Poseidon", since, according to legend, the Olympian created the first Ixionids - spanning Hippocentaurs, Onocentaurs and Bucentaurs - of ocean waves, which seemed to ride to the shore with their mesmerizing movement, which makes these creatures closely associated with Olympus and other Immortal Plans. Skilled archers, swordsmen and spearmen, the Hippocentaurs allied to Olympus many times being Chiron, the Wise, the principal adviser of Poseidon in the Great White Mountain. The shamanic magic show scant present in the culture of those Ixionids who are more interested in reason, using classical philosophy as the answer to most of their questions. Beyond the Mediterranean islands, the population of almost 56,000 individuals spread across the fields and forests of Europe from northern Germany and parts of France to the Baltic countries and the Ural Mountains.

* Midgard's Rhinotaur: Great warriors, Rhinotaurs are similar to Ixionids, but with a more terrifying and bestial look, half-man half rhinoceros. According to the Bedouins of the Sahara desert, is only in appearance that these beasts are really scary. The Rhinotaurs, for being distant relatives of Ixionids has good nature and venerable disposition, and often helped the nomadic peoples of the Arabian Desert as much of North Africa, where they create nomadic clans in search for eternal oasis to quench their thirst even if an individual adult can hold up to three weeks without a drop of water, since which feed itself. Skilled with heavy weapons like hammers, the Rhinotaurs are also great blacksmiths, forging powerful swords and large kite-shaped shields, as well as their flexible and resistant armor that added to their thick leather, make them almost unstoppable. Even usually humble and haughty, these creatures similar to Berbers culture also has a tendency to malignity, and some clans are admittedly cruel and bloodthirsty. The Great Kedar of the Mountains leader of the White Head clan, was chosen to represent the Rhinotaurs at the Great Council of Yggdrasill.

* Midgard's Onocentaur: Relatives of Hippocentaurs the Onocentaurs are less famous than their cousins​​, probably because there are not so majestic. The human half of their bodies resembles a Neanderthal, while their equine legs resemble those of a donkey or a zebra in some cases - like the Ranuski tribe Onocentaurs, of the Atlas mountains - but that does not diminish their great qualities such as their powerful reasoning power, said to be even bigger than the Hippocentaurs since the inhospitable and hostile environments in which they live, such as savannas, steppes and mountain forests, require a faster thought, fusing the instincts with reason. These strong creatures are capable of throwing logs as if they were spears, and large rocks as if they were slings, despite having knowledge of how to use weapons such as axes and spears. Their society is based on the common good, very similar to ancient prehistoric settlements, where land was from all. Their culture, however, is very similar to the Maasai who inhabit Kenya, which are great friends and allies since ancient times. They are the oldest and the second most numerous Ixionids, with a population of about 40,000 individuals scattered throughout sub-Saharan Africa.

* Midgard's Bucentaur: Burly warriors, Bucentaurs are the rarest and least known Ixionds, with a population of only 25,000 individuals spread mainly across the steppes of Mongolia, China and the former Soviet republics, which often meet with Mountain Ogres. Half man-half bull, the Bucentaurs are the largest and most robust Ixionids, known for their great endurance, strength and ferocity in battle, often using heavy weapons such as war clubs, hammers and maces. Males have powerful horns, also often used in combat. Like the ancient Mongolian warriors, the Bucentaurs have peaceful shamanistic beliefs, but, like the Huns, do not build houses, living in large clans called Qún, always led by male or female wiser member - The Khaj. Even being rough warriors, these Ixionids live in relative peace with other beings, even though they often suffer from violence and ignorance of humans who live in the steppes, even though historically aided the great Genghis Khan in many of its conquests

* Erkeengard's Gnoll: Aquilans' important allies, the Gnolls are inhabitants of Great Shrublands, both living in tribes scattered across the hith grass as in large towns built on solid volcanic stone, like the Gnoll capital Kaftaren where the great half man-half hyena warriors are trained in the most varied martial arts, usually without the use of weapons. Despite their unfriendly appearance, with large sharp teeth, entangled manes and often dirty or sand and dust fur, these creatures have a great value, being Trust and Honor two great pillars of their society. The wise older gnolls called Arifiki, are some of the most respected of all Yggdrasil, with great knowledge of the Immortal Plans of nearly all the Kingdoms of the Great Tree, as well as the ability to repel enemies using only the power of their mind. Even though most benevolent, the hyena people is not free from bad elements, as well as any other people or society, and the League of Assassins of the Black Leaf, founded by Master Truskji, is one of the most lethal of all Yggdrasil.

* Midgard's Djinn: Inhabitants of the Arab deserts, Djinns are reclusive and rigorous beings, and avoid contact with men and other races is almost a law imposed between the mystical society of these creatures. Masters of ethereal magic and illusion, these creatures can be as beautiful as a delicate odalisque or as threatening as a Sultan's real guard, being also somewhat treacherous, often fleeing the old laws to visit the men and ogres for ensnaring-them with their fatal wordiness. They say their home is the legendary Kár Mountains, which would be found between the Mortal and Immortal Plans of Midgard, which would explain the strong link between the Angels and Djinns. Famous for their skills of make wishes come true, these beings strong and astute often related in lamps, empty bottles or even chests, being forced to fulfill three wishes to whom first rub the object to be released, at least until one of their several masters so want. Often Djinns - or Genies - engage with Humans, giving birth to the extremely rare hybrids, among which it is worth to note: Melchior, Gaspar and Balthazar, the Three Wise Men, whose mothers were all Djinns, who visited the baby Jesus a few days after his birth.

* Svartalfheim's Skharob: Creatures from the depths, the Skharob are large arthropods, almost the size of the Snow Ogres, with huge dark armor covering their hideous bodies of six members armed with sharp spines. These monsters were already long ago, the arch-enemies of the Drider, the Spider People, with whom fight over the same territory and resources, as well as the historical hatred, since the High Qirajan - a sort of Skharob Pharaoh - Coleops murdered in cold blood the Drider Great Mother - then Larunia - by mere reason of tenure. This generated the eternal enmity between the two peoples, which was further intensified when the big beetles joined the Slaggön, the red skin Orcs. Skillful masters of black magic and ancient art of war, the Skharob can either use their bodies as khopesh and swords as weapons, often tying them to the body as new members. Their society is very similar to Ancient Egypt - a slavery and more aggressive version - being the High Qirajan is considered the incarnation of a god, while his subjects and soldiers are just vassals. Almost there is no virtues in the Skharob society, and being the Submission and Conquest of the people of the Kingdom of Shadows their main objectives.

* Svartalfheim's Slaggön Orc: Bloodthirsty warriors, Orcs of the Slaggön Clan differ from their relatives Økse not only by the size - the largest clan members have up to 2.80 meters tall - or by the reddish skin, but also by their values​​. Or rather, the lack of them. These Orcs are true opportunistic lovers of war, always seeing in any disaster, whether natural or caused by them, an advantage over the other Orcs and other creatures considered weaker. In a society extremely warlike, similar in part to the Roman Empire and Sparta, is an honor for the red warriors carry battle scars, especially if they are deep or keloids. And if they do not succeed, find a way to bear them with the ancient technique of scarification, made ​​by old healers on youth which have just entered into the army at the age of six. Skilled with almost any type of weapon, the barbarians Berserk fury in battle is something very dangerous, as they can shatter all the bones of the enemy only with the impact of their bulky bodies, whether males or the voracious females, feared by the male members of the clan, especially when they are looking for a companion. Gained even more hatred and disgust of the Drow, Drider and Økse Orcs when ally themselves with the Skharob, looking for a piece of their conquests for themselves, as well as good fun.

* Erkeengard's Rakshasa: Very astute nomads, the Rakshasa, though respectful and proud, are not renowned for their loyalty or scruples, often being very dangerous thieves and smugglers. Lovers of dance, good music and the occult, the panther people - whose fur are not just black and can resemble leopards or tigers - is seen in almost all Erkeengard, traveling in large wagon caravans crammed with entire families, rarely installing in a place for long. Among the Rakshasa there are no real leaders or even a religious cult need, and often stick Aquilan's cults to Erkheen the Great, the Creator of the World. Skilled swordsmen and sorcerers, Rakshasa awhile allied with Aquilans and Gnolls against the Naga, even if some of their people were on the side of black magic, which they both loathe and fear. The power of divination and prediction of the future is very famous among the panther people, which makes them very similar of the Terran Gypsies, where their culture seems in part to be mirrored.
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