Fanmade Pokemon Region - Bilan (concept art) Picture

So here we have a "concept sketch" for the map of Bilan*, the setting of Pokémon Order & Chaos*.
The region's name comes from "balance", despite the fact that it doesn't seem to be in balance at all. Bilan* is a seemingly
discorded patchwork of different landscapes and cultures. Over a third of it consists of mountains, which aren't even
accessable for the most part. There's a lot of water on the other side, but the water routes lead only to three small islands.
And in the middle there's a city nine times the size of a standard one. Also, while some cities are very modern, others still
have architecture from the Middle Age. Some are clearly influenced by Asian cultures, others by European ones.
But "balance" does not necessarily mean that everything has a common base. The theme of Pokémon Order & Chaos is
diversity. Bilan* is a land of differences, even opposites, which are sometimes conflicting, but most of the time coexisting
peacefully with eachother. It is a multicultural region, where east and west, tradition and futurism, nature and civilization,
all exist side by side. But this balance is fragile, and there are forces at work to disturb the peace.

Timeline of historical events:

5.000 years ago - The Battle of the Dragons
This is an old legend that dates back to the dawn of civilization: "One day, an egg (presumably a meteor) fell from the sky
and made itself a nest (a crater, believed to have later become the Grand Lake*). And from the egg hatched a dragon; a
beast of untold power and unending rage, destroying everthing it set its eyes on.
While the people and cratures were fleeing in terror, only one priestess remained, praying to the gods for help. And gods
would listed: From earth and fire (persumably the volcano today known as Mt. Unrest*), a second dragon was born, equal
in power to the first, but willing only to protect the land.
The Dragon from the Earth and the Dragon from the Sky fought for seven days and nights, and the land beneath them
ached and twisted. On the eighth day, the dragons had exhausted themselves, allowing for them to be sealed deep within
the earth together. The land they had torn apart in their battle should now be their prison.
The creatures would soon return. But the people, fearing that the dragons would awaken again one day, vowed never to return."
The land from the legend, which would later become known as Bilan*, was indeed left unpopulated by humans for about
4.300 years. In Austra*, to where the people of Bilan* had migrated, it was long believed to be cursed, and that the
Legendary Dragons, should anyone be foolish enough to awaken them, could destroy the entire world.

700 years ago - The Dark Baron's Reign
The first humans who arrived in Bilan* after the time of legends were explorers from the Far East, soon followed by
settlers. They did not know the Legend of the Dragons, and were eager to make the no man's land their new home. But
they would not be the only ones for long.
Soon after the Eastern settlers, a cruel robber knight, remembered only as the Dark Baron*, arrived in Bilan*. His true
name and origin are lost in history, but not so his deeds. Presumably exiled from his homeland, he had heard of the
strangers who were settling in the "cursed land", trying to establish their own nation. His plan was to conquer this nation
and its people while they were still vulnerable.
With a mercenary army, consisting mostly of outlaws and caught Pokémon, the Dark Baron* terrorized the defenseless
villages of the Eastern settlers and forced them under his rule. With the resources and manpower he pressed from the
people, he had himself a stronghold built, right where Ebon City* is today. Noteworthy is also that the Dark Baron*'s men
used Apricorn Balls, which were a very new and not widely known technology back then. They made the people believe he
could magically conjur Pokémon to fight for him. According to a few more or less credible sources, he may even have been
capable of Mega-evolving his Pokémon.
Eventually though, the king of Austra* became concerned about these events. Not only for how cruel the Dark Baron*
treated his subjects, but even more so for how much his army was growing, no doubt to further expand his territory. And
when the Baron's men actually began to threaten people from his land, the king sent his army to defend them.
The combinied forces of soldiers from the Southern land and revolutionaries from his own eventually ended the Dark
Baron*'s reign of terror. The Austran* king's son, who had personally lead the campaign, was given the conquered land to
rule. And in recognition of the Eastern settlers' struggle, he declared that they would be equal citizens to those of Austran*
origin. This was the birth of the nation of Bilan*.

25 years ago - The Pokémon War
The last time in history where Pokémon fought alongside human soldiers and manmade war machines. As a result of this
war, the Pokémon World's political landscape changed drastically. Many formerly independent states were reduced to
regions of a single great nation, including Bilan*.
(Note: This event is canon in the Pokémon Universe, but it was never explained what exactly happened and at which point
in time. My assumption regarding the time is based upon Lt. Surge's estimated age.)

10 years ago - The "Big One"
Since the legendary Battle of the Dragons, Bilan* had not seen any significant natural disasters, until this point. The
"Big One" was an M7 earthquake that happened without warning. It laid Grandlake City* in ruins and was accompanied by
an erruption of the nearby volcano, Mt. Unrest*, which had been inactive for more than a thousand years.
Ebon City*, Drakenburgh City*, Nexus City* and Lagerstätt Town* (now Lagerstätt City*) also suffered minor to moderate
damage. Lagerstätt* in particular was lucky to have been missed by both the huge rock slides that had occured in the
Northern mountains and the volcano's lava, which ended up flowing into the nearby Lager River*'s bed instead, blocking it
As Grandlake City* had become entirely uninhabitable, most of its citizens ended up moving east to the other cities in the
aftermath, while a few chose to stay in the Futura Corporation*'s model city at the west side of the Grand Lake*.
The great Bilan River* had and caused problems on its own too. It was leading much more water than before, since nothing
could flow into the Grand Lake* anymore. As a result, the Grand Lake* dried out and turned into a desert, which is now
known as Dry Valley*, while at the same time the formerly small Lone Lake* swole to more than twice of its natural volume.
In order to prevent the lands below from becomming flooded, Earnest Regulé*, a successful industrialist from Kalos, offered
to build a dam that would not only regulate the river, but also produce energy for the entire region.
While normality was returning to Bilan*, some people believed that the earthquake was a bad omen, announcing the
awakening of the Legendary Dragons. But so far, nothing the like has happened.

8 years ago - The Founding of the Order
After reading the spiritual and political visionary book "The Age of Harmony", Earnest Regulé* invested his entire fortune to
found a humanitarian organization, which he named the Order of Harmony. The declared goal of this organization was to
make the utopian future predicted in The Age of Harmony reality, by spreading the author's message, helping the people of
Bilan* wherever they can, and generally trying to change society for the better.
Secretly though, the Order was part revolutionary movement and part vanity project for Earnest*. After the construction of
the Regulé Dam*, his status as the "Savior of Bilan" had gone to his head. Now he wanted to be the one to "save" the
entire world, by creating the perfect society.

3 years ago - The Founding of Team Chaos
After reading The Age of Harmony, a senior student of the Bilan* Pokémon Academy and to-be Gym Leader named Seth*
began to warn people around him that the Order of Harmony was preparing to take over the region (and eventually the
world - of course!) and extreminate all they would deem "antisocial". He gathered those who took him seriously around
him, to organize a resistance movement. Fearing the Order could discover and silence them, the group decided to protest
against them not openly, but from the underground. This group of "freedom fighters" would soon become known and
feared by the people of Bilan* as Team Chaos*.

1 month ago - The "Little One"
Almost exactly 10 years after the Big One, the earth shook once again in Bilan*. While this earthquake was significantly
weaker, only M5, and only caused minor damage to a few buildings, many people fear that this "Little One" may only be the
first sign of a greater catastrophy, one that could happen at any moment. And once again, superstitious people saw it as a
sign that the Legendary Dragons are about to awaken.

Present Day
It is graduation day for the students of the Bilan* Pokémon Academy, and the first day of their new life as professional
Pokémon Trainers for many of them. Little do they know about the battles that lay ahead of them; battles fought not just
for glory, but for the future of Bilan* and its people.

Places of interest:

1. Pokémon Academy
A school for aspiring Pokémon trainers, breeders and researchers, run by one Professor Aspen*. The player's journey
begins with his/her graduation, where he/she recieves a Pokédex and one of three new starter Pokémon.
The dorms and the school itself are where the player can learn (or remind him-/herself of) the basics of Pokémon games.
Instead of a single class room for all important subjects, the Bilan* Pokémon Academy has seperate classroom for each

2. Route 1
A short forest route. There are only a few weak Pokémon found in the tall grass here, which can be avoided altogether.

3. East-Bridgetown*
"Uniting the once seperated." The east part of Bridgetown* features a Poké Mart and an Inn, which replaces the Pokémon
Center by offering a free healing service. Drinks are also sold there. The eponymous bridge is closed early in the game.

4. Route 2
A riverside forest route, where the first Non-Normal-type Pokémon and the first trainers are found. Aside from tall grass
there is also shallow water and reed here, where a few different Pokémon can be found. And while the player cannot cross
the Bilan River*, there is a hidden area that can later be explored by surfing.

5. Hemlock City*
"Cut from the strongest wood." This city is known as Tsuga City* to people of Eastern descent. It features mostly Asian-
inspired architecture, and a strong forestry theme overall - except for the gym, which specializes in Fighting-type Pokémon.
The Pokémon Center and Poké Mart are in the same building, as usual for the bigger cities in Bilan*. There is also a dojo,
where the player can learn a few things about the Gym Leader's backstory, an Inn, and a sawmill, where the HM Cut is

6. Hemlock Forest*
This forest is technically the first dungeon in the game. There is a section blocked off by thorn bushes, which can be
explored later, after the HM Cut is usable. The player also has his/her first encounter with a Team Chaos* Radical here.

7. Route 3
A plain route, boardered not by trees but by small hills. It features large areas of tall grass. A Rival encounter will also
happen between Bauer's Farm* and Meadowville City*.

8. Bauer's Farm*
A fairly large farm, run by the Bauer family. It features a Pokémon Daycare, a large Berry field, and an Inn. There are also a
few trainers willing to trade rare Pokémon.

9. Meadowville City*
A small and peaceful city, "Surrounded by nature's beauty." Aside from the Gym and Pokémon Center/Poké Mart, it features
an Inn and the Pokéscout* Activity Center.

10. Route 4
This short forest route doesn't seem to lead anywhere, but you will find Meadowville*'s Gym Leader at the end of it, locked
in battle with Team Chaos*. Before she returns to the gym, she will introduce the player to Mega Evolution.

11. Route 5
Since Route 6 is closed for pedestrians and a Bicycle cannot be obtained just yet, the only way to Nexus City* leads
through a swamp. This area can not be entered without the second Badge, which enables the player to use Cut outside of

12. Nexus City*
"Where everything comes together." The capital of the Bilan* region and one of the largest cities in the Pokémon world,
rivaling even Lumiose City and Castelia City. And that's not even taking its large underground into account. The city
consists of 9 districts, each one as large as an average city, which are numbered from the south-east to the north-west.

- District 1 is basically a suburb. The only place of interest here is a Kindergarten, where Team Chaos* are surprisingly not
the ones causing trouble... After a short quest there, a free Bicycle is available in District 4's Cycle Shop.

- District 2 is where the player arrives in Nexus City* for the first time. It is dominated by a large plaza, giving it a very open
feeling. A Pokémon Center is located here, as well as an Inn and the Name Rater's house.

- District 3 is one of the dangerous "Westside" districts. It has a shaby look to it, and is overrun by wild Pokémon and
slightly less wild trainers. The Pokémon Hunters Guild has made it a Hunting Ground and is hiring trainers to help catching
the invasive Pokémon.

- District 4 is Nexus City*'s shopping mall, featuring specialized shops for all sorts of items. It pretty much serves as a huge
Department Store.

- District 5, the central district, is where the Town Hall, the Nexus City* Police Department and Nexus Gym* are located. The
entrance to the Gym will be blocked, however, until the player obtains an "item of considerable value". Meant is the Bicycle.

- District 6 is an industrial area, and part of the Westside Hunting Ground. The warehouses and factory buildings here are
full of wild Poison-type Pokémon.

- District 7 is slightly less suburban than District 1. It features a Pokémon Center, an Inn and a Photo Studio, where the
player can edit his/her Trainer Card.

- District 8 is the business district of Nexus City, dominated by tall office buildings and the even larger Nexus Radio Tower.

- District 9, while technically part of Westside, remains mostly free of wild Pokémon so far. Its most important landmark is
the Train Station. A Pokémon Center and an Inn are also located here, as well as a number of shady people who sell
dubious items...

13. Nexus Park
Like Goldenrod Park in Jotho, this park is technically part of Nexus City*, but still counts as a seperate area. Wild Pokémon
can be found here. The most important part of it is the "Electrobuccae Grove", the only place in Bilan* where Electric rodent
Pokémon can be caught.

14. Route 6
One of two routes in Bilan that are closed for pedestrians. A Bicycle is required use it.

15. Route 7
This plain route boarders on the Bilan River*. Another Rival encounter happens on the bridge. Later in the game, the player
can explore a part of the river with Surf. The nearby waterfall cannot be surfed up though, since there is the Regulé Dam*
at the top of it.

16. Ebon City*
"Build upon the dark past, towards a bright future." Possibly Bilan*'s historically most important city, although it doesn't
exactly give that impression on the surface. Ebon City*'s architecture is fairly modern, with a slight touch of Asian tradition.
In addition to the Pokémon Center/Poké Mart, its most important buildings are the Kokutan Shrine*, where the player can
learn about the Legend of the Dragons, the Museum of Cultural History, where he/she can learn more about Bilan*'s
past, and the Ebon City* Highschool, of which Ebon Gym* is a part, supposedly...

17. Route 8
Route 8 is a short, rather spooky forest route that leads into the even spookier Ebon Woods*. After that, it ends in a less
spooky mountain pass.

18. Ebon Woods*
The Ebon Woods* are a graveyard just as much as a forest, and even include the ruins of a small fortress. In fact, the
decicive battle against the Dark Baron* was fought here. Naturally, this place is home to all sorts of Ghost-type Pokémon,
and also attracts trainers who are into the more supernatural types.

19. Route 9
Route 8 is a mountain path at the side of an active volcano, called Mt. Unrest*. Once it connected Grandlake City* with
Lagerstätt City*, but now it leads down south to the remains of the former city and the lake it was named after. The way
north is blocked by breakable rocks. The Rival is also waiting there, but this time the battle can actually be avoided.

20. Dry Valley*
Once known as the Grand Lake*, this place turned into a desert after the Big One caused it to become cut off from the
Lager River*.
Dry Valley* is basically a very wide and open sand route. Sandstorms can also happen here, an it is home to many
Ground-type Pokémon.

21. Rubble Town*
This "free new frontier town" is a shaby, almost postapocalyptic looking settlement at the south end of Dry Valley*.
Originally an improvised camp for refugees from Grandlake City*, it is now home mostly to bikers, punks and others who
want to break from the boundries of society. Unsurprisingly, many of these people also sympathize with Team Chaos*.
While not nearly as bad as its image, Rubble Town* is definitely the least comfortable town in Bilan*; the complete
opposite of Futura City*. It does feature a Pokémon Center, a sort-of Poké-Mart, an Inn, a Tuning Garage where the Bicycle
can be upgraded, and a Barter Shop from where the Go-Goggles and other useful items can be aquired. There is also the
WTCR (Wave Team Chaos* Radio) Station, which is Team Chaos*'s not-so-secret headquarter.

22. Route 10
A permanent Sandstorm is blocking this route to Futura City*. Go-Goggles are required to progress.

23. Futura City*
"The life of tomorrow, today! A Futura Corp.* project." Futura City*'s clean look of white plastic and chrome stands in harsh
contrast to the surrounding wasteland. Originally built as just a showcase for the Futura Corporation*'s "architecture of
tomorrow", it first became a shelter for refugees from Grandlake City, *and then an actual city, as many ended up staying.
Many citizens of Bilan* regard Futura City* as a symbol of hope and a paradise on earth, while others cynically call it "the
world's most expensive refugee camp".
Futura City* features the obligatory Pokémon Center/Poké Mart, a Gym, no Inn surprisingly, but a Game Corner, a Train
Station, and a "Relaxation Deck", which is basically an indoor park, where trainers can battle. And then there is also
"Deck Zero", an underground area infested with wild Pokémon.

24. Grandlake Ruins*
The desolate remains of Grandlake City*. Uninhabitable for humans, nature began reclaiming it, and now the ruins are
home to wild Pokémon. However, as the Grandlake* Train Station is a vital junction point, it is still kept in working order
and guarded by both Bilan*'s police and the Pokémon Hunters Guild.
The Grandlake* Train Station and a Pokémon Center next to the entrance are really all that is left of the former city. The
rest of the area is a Hunting Ground. Aside from wild Pokémon, the player can also hunt for "treasure" in the ruins. Meant
are pieces of machinery, which can be traded at the Rubble Town* Barter Shop for unique items.

25. Lagerstätt City*
"Cut from the stone of ages past." Like Rubble Town* is the opposite of Futura City*, Lagerstätt City* is the opposite of
Hemlock City*: It was built around a quarry, not inside a forest, has a strong stone-theme as opposed to a wood-theme,
and a tradition of down and dirty brawling instead of martial arts.
Lagerstätt City* features a Pokémon Center/Poké Mart, a Gym, an Inn, a Train Station and the Museum of Natural History,
where the player can learn about Bilan*'s geology as well as about prehistoric Pokémon. The HM Surf can also be obtained
here, but not used outside of battles until the Gym Leader of Lagerstätt City* is defeated.

26. Route 11
Before the player can challenge the Gym Leader of Lagerstätt City*, he/she has to make his/her way up this mountain
pass, in order to obtain the HM Rock Smash.

27. Fossil Mountain*
This place looks like an average cave at first, but it is actually above ground. The player has to fight off a group of Team
Chaos* Radicals, for which the head reasearcher will give him/her the HM Rock Smash. There are also many breakable
rocks around to test it, and, with a little luck, find some Pokémon fossils for yourself.

28. Route 12
Bilan*'s longest route, but conveniently an optional one. The player can just take a train to the next city - in theory at least.
Route 12 is actually blocked twice: First because the bridge over the Upper Bilan River* is being repaired (until the Gym
Leader of Lagerstätt City is defeated), and then once again by the police, who start blocking certain routes and train tracks
because of a mysterious incident at the Regulé Dam*. However, these road blocks are nothing a smart trainer couldn't find
a way around...

29. Upper Bilan River*
Since Route 12 is blocked for now and surfing across the Lone Lake* is not possible, the only way to progress is north and
up the river.
If the player passes by Hermiton Town* and keeps following the river instead, he/she will eventually have to stop at a
waterfall. And even after the HM Waterfall is obtained and usable, it is not until the player has defeated the Champ that
he/she gains access to the Lost Temple at the end of the river.

30. Hermiton Town*
"Were life is simple and peaceful." By the Upper Bilan River* lives a small community of reclusive downshifters. There are no
service buildings aside from an Inn, where the player can get his/her Pokémon healed before entering the Old Onix Hole*.
Hermiton Town* is also home to the McCavern* family, four trainers which can be battled in a row to win the TM Flash (Yes,
Flash is only a TM in this game).

31. Old Onix Hole*
The secret path leading to the back entrance of the Régule Dam* is a dark, Diglett-infested tunnel.

32. Lakeside Path
Lone Lake* was originally a much smaller, natural lake in the middle of a forrest. After Mt. Unrest*'s lava had blocked the
Lager River* connecting it to the Grand Lake*, Lone Lake* began to swell with all the water comming from the mountains.
Eventually, the Regulé Dam* was built, controling the water flowing down from Lone Lake* while at the same time using it
as a reservoir.
While the lake itself is inaccessabel, there is a path by its side that leads to the Régule Dam*.

33. Regulé Dam*
The Regulé Dam* is Bilan*'s hydroelectric power plant, based on cutting edge technology from Kalos. Its main purpose,
however, is to regulate the amount of water flowing from the Upper into the Lower Bilan River*, in order to prevent floods.
While the dam is property of the Bilan* region now, it was built and is still maintained by the Regulus Company*, which is
owned by Ernest Regulé*, the founder and de-facto leader of the Order.
There are two ways to enter the dam: By train from either Nexus Station* or Grandlake Station*, or by a small, hidden path
at the side of Lone Lake*, the Régule Dam*'s reservoir.

34. Mt. Unrest*/Seal Cave
This cave was discovered when the train tunnel connecting Grandlake City* and Nexus City* was rebuilt after the "Little
One". It appears that the cave leads right into Mt. Unrest*'s magma chamber, but no one has yet ventured far enough into
it to confirm this. The railway company and the government of Bilan* tried to keep the Seal Cave's existence a secret, but
somehow both the Order and Team Chaos* learnt about it, and each of them are eager to discover what lies within before
the other group does.

35. Aurora City*
"The city of radiant beauty." Aurora City* combines the forms of classic Asian architecture with modern materials. It
features the obligatory Pokémon Center/Poké Mart, a Gym, a Train Station, a Ferry Port and the Devon Research Center,
where the player can get Pokémon fossils revived.

36. Aurora Bay*
A large water area, reminicent of Hoenn's, albeit not quite as large. The player can surf across it to reach Boreal Island* to
the north or Adventure Island* to the south-east. And by surfing south, the player can easily bypass the road block on
Route 13.

37. Boreal Island*
While Bilan* is generally a pretty warm region, this small island is perpetually cold. Parhaps the secret lies deep within its
Boreal Island* features nothing plot-relevant, but is an ideal place to catch Ice-type Pokémon.

38. Adventure Island*
Owned by one of the Elite Four, this small island is mostly a vacation spot. The beach and jungle are (almost) fully
accessable and a great spot to catch wild Pokémon, some of which are only found on Adventure Island*.
The island's Inn also fulfills the role of a Pokémon Center, and the local shop sells both standard items and exotic

39. Adventure Bay*
A small water route that doesn't actually lead anywhere. However, it is the entrance to a diving area that is larger than the
route itself.

40. Route 13
A relatively short coastal route between Aurora City* and Clamhaven Town*. For some reason, the police has blocked this
route as well, but the player can easily bypass it by surfing south from the Aurora Bay*.

41. Clamhaven Town*
"Where old traditions stay alive." Clamhaven Town* was founded as an Eastern fisher village, and it is still a mostly
Eastern fisher village today. The people here value their traditions greatly and prefer to keep things as they have "always"
been. A pretty boring place to live, it stands in contrast to Adventure Island*.
The town has no Pokémon Center and no Poké Mart, but an Inn and a store for Herbal Medicin instead, as well as the Move
Deleter's and Move Reminder's house and a Ferry Port.

42. Route 14
Early in the game, this route between Nexus City* and Clamhaven Town* is blocked due to the construction of the Bilan
Stadium*. It is open again after the player reached Clamhaven Town* by another way.

43. Route 15
This coastal route is Bilan*'s second longest, but it can be skipped using the Ferry from Clamhaven Town* - after the police
allows its use again, that is. Route 15 itself is blocked as well, by a stubborn Walrein, just north of Elysia City*. The player
can get it to move aside with an item found in Calmhaven Town* though.
There are also two paths on this route: One shorter and with more wild Pokémon, the other longer and with more trainers,
but also a Beach Hut that offers free healing and sells drinks, like an Inn.

44. Elysia City*
Called "The City of Peace and Order", Elysia City* is not as modern as Aurora City*, but still has an aura of serene beauty.
Its architecture is an intriguenig blend of different classic styles. And not unlike Vennice in the real world, Elysia City*
extends right into the ocean.
It features a Pokémon Center/Poké Mart, two Inns, a Ferry Port and a Train Station. One of the Elite Four also lives here.
There used to be a Gym as well, but it was closed after the Leader left to become a radio DJ in Rubble Town*...
The player can go to Elysia City* after he/she aquired the Bicycle. But after the 6th badge is earned, the police will put the
entire city under lockdown. There is still a way inside though...

45. Route 16
A short plain route that leads to Bilan*'s Safari Zone. Later in the game, it also serves to bypass the road block on
Route 17.

46. Safari Zone
As usual, the Safari Zone is a place where rare and otherwise unavailable Pokémon can be caught. This one goes by the
step limit system.

47. Route 17
The other route that can only be taken on a Bicycle, but the train is once again an alternative - when the road and tracks
aren't blocked, of course.

48. Unity Bridge*
The bridge connecting East- and West-Bridgetown*. Flying Pokémon can be encountered on it, in the same manner as on
the Driftveil Drawbridge.

49. West-Bridgetown*
The Western part of Bridgetown features a Pokémon Center, a Poké Mart and a Train Station.

50. Route 18
A short plain route that connects West-Bridgetown* and Drakenburgh City*. The most interesting thing about it are
probably the old ruins at the south side of it, which are the remains of border fortifications between Bilan* and Austra*.

51. Drakenburgh City*
Drakenburgh* was Bilan*'s capital for 600 years, until that status was passed on to the far larger Nexus City*. Today, it is
mostly known for the impressive Drakenburgh Castle* and the Drakenburgh Faire*, a sort of medieval theme park.
Aside from its popular attractions, the town features a Pokémon Center/Poké Mart and an Inn. And it can actually be
reached after earning the 3rd badge already.
Drakenburgh City* used to have a Gym as well, until the Gym Leader (who is also the local castelan) became one of the
Elite Four. The "City" in its name was kept though, as the Pokémon League building is officially part of it.

52. Route 19
This route connects Ebon City* and Drakenburgh City*. It leads through a forrest, and is already accessable after the 3rd
badge is obtained.

53. Route 20
The path to Mt. Drakenhort* is long and dangerous, as it is home to many Dragon-type Pokémon. Also, the HM Rock Climb
is required to reach the top.

54. Mt. Drakenhort*
One of Bilan*'s two sacred mountains. This place is said to be where the priestress from the legend summoned the Dragon
from the Earth, to fight the Dragon from the Sky. It is also the site of a traditional ritual, celebrated once every year, durring
which a priestress from the Kokutan Shrine* makes her way to the shrine atop Mt. Drakenhort* and prays for the two
Dragons to stay asleep. The recent earthquake has made this route even more difficult than usual. The player wil need the
HMs Strength, Rock Smash and most of all Rock Climb to make it to the top. There are also strong wild Pokémon, many of
them Dragon-types.

55. Route 21
Many Ice-type Pokémon live on this long path through the snowy mountains, and the permanent hail does not make the
way up any easier. To even reach the caves at the end of it, the HM Rock Climb is required. It can be found in Aurora City,
afte the player completes a short quest on this route.

56. Mt. Faethrone*
Bilan*'s other sacred mountain. According to ancient mythology, the palace of the gods is located atop Mt. Faethrone*. And
while no such structure, let alone any evidence of gods, was found, explorers have discovered a network of caves full of
large crystals within the mountain, which is home to rare Fairy-type Pokémon. It has since been declared a natural
monument, but few people ever visit it, due to its remote location and the harsh climate in the area.

57. Route 22
While it is one of Bilan*'s shortest routes, the blend of plains, forrest and mountain biomes gives it a unique look.
Much like in Kanto, there are a number of guard posts on this route. The more badges the player has, the further he/she
can go on it.

58. Victory Road & Pokémon League
As usual, the Victory Road is a large cave that can only be entered after the player has collected all 8 badges. It strongly
resembles the Victory Road of Kalos.
The Pokémon League building at the top of the mountain is a strange gothic structure, combining elements of a cathedral
and a castel. The player has to battle the Elite Four, each located in one of the corner towers, before the central tower
with the Champion inside is unlocked.

59. Route 23
A long but entirely optional water route. To access it, the player needs to go up a small waterfall in the back of Adventure
Island*'s jungle.

60. Meso Island*
Serval people along the coast of Bilan* mention this island, and how dangerous it allegedly is. Ferrymen refuse to take the
player there, so the only way to reach it is to surf along the hidden Route 23 - unless he/she owns a Meso Ticket*, a key
item that can only be found on Meso Island*.
If the player manages to reach it, he/she will find out that Meso Island* is Bilan*'s largest and most challenging Hunting
Ground, and home to Pokémon found nowhere else.

61. Bilan Stadium*
Early in the game, this building just outside Nexus City* is still under construction. In the post-game, the player can test
his/her skills here in tournaments, just like in Pokémon Black/White.

62. Lost Temple
An ancient and mysterious ruin, hidden in northern mountains. The Lost Temple is accessable only in the post-game, after
the player defeated the Champion. The highest level wild Pokémon in the game are found there. It is also the location of
the final boss battle, which is part of the final Looker mission.

Background Info:

Bilan* is a pretty warm region, comparable to Hoenn, or to the Mediterranean region in the real world. The only exceptions
are the glaciers high up in the northern mountains and the caves of Boreal Island*.
Rain falls rather frequently, but not in great quantities. Hail is not uncommon either, but snow is very rare, and usually
limited to the northern mountains. Strong winds frequently blow over the western mountains, creating sandstorms in the
Dry Vally* area and beyond it. According to a saying: "The east wind brings rain, the west wind brings grain."

The main part of Bilan* is geographically isolated by the Bilan River* in the west and south, the ocean in the east, and the
mountains in the north. The western mountains around the Dry Valley* (formerly the Grand Lake*) were considered no
man's land and not counted as a part of Bilan* for a long time, as the lack of even and fertile ground made it pretty much
uninhabitable. That changed in the early 20th century, when new construction technologies were used to build Grandlake
City* as a means to claim the area.
Bilan* boarders on the Austra* region to the south. Kalos is located somewhere north-west of it, beyond the mountains.
Hoenn, Jotho, Kanto and Sinnoh are far to the east, beyond the ocean.

More than half of central Bilan* is covered in mixed forests, while grassy plains take up most of the space in between.
Evergreen trees, such as pines, are dominant for the most part, except in the south-east, where mostly tropical plants
grow. Adventure Island* and Meso Island* are even covered in jungle.
There is a small spruse forrest partway up the mountains north-west of Aurora City*. Otherwise, barely anything grows in
the mountains. The only plants that grow naturally in the Dry Valley* are small shrubs. Cacti can be found there as well, but
none of them are actually native to Bilan.* It seems that someone just decided to import and plant them there.

Bilan* is home to an extreme variety of Pokémon. Some are natural native species, but many more immigrated with humans
from other regions. There are also about 100 endemic species. The regional Pokedex of Bilan* has currently 800 entries.
The wild Pokémon in Bilan* tend to have rather low levels, except in the most remote parts of it, such as Mt. Drakenhort.*
and Boreal Island*. In order to level their Pokémon, trainers mostly tend to battle eachother rather than wild Pokémon.
Finding opponents per Vs. Seeker is a common practice.

While Bilan* is a very multicultural region, its culture has most of its roots in the Far East, even though it is, at least
geographically, a Western region. The people tend to live by established values and traditions without questioning them.
Hard work and dedication to a cause are valued greatly, especially if done for the sake of others. They welcome
technological innovation, for the most part, but are not really open for criticism or changes to social customs.
The people of Bilan* make no real difference between natives and immigrants, and generally tolerate cultural differences.
However, there is a notable level of suspicion towards subcultures, as those are "not normal anywhere", meaning they
have no connection to national identities or traditions. Still, discrimination or open hostility are the exception.

Bilan*'s main industry is tourism, and the region profits greatly from its many exotic landscapes. The logging industry also
has a strong presences. Agriculture is present as well, but not very widespread, as the Southern and South-eastern plains
are the only suitable areas.

The Bilan* region is not based on a specific place in the real world, but takes inspiration from many different places, mostly
from Germany, Japan and the USA.
The Austra* region was supposed to be the setting for another game I had in mind, but ended up canceling in favor of
Order/Chaos. I might revisit it once that game is finished though.

Pokémon, including the source sprites, belongs to Nintendo.
The Order/Chaos fangame and the regions of Bilan* and Austra* are my creation.
None of the characters or events in this game are meant to represent any real people, groups or events.
The Pokémon Order/Chaos fangame is in no way related to the cancled project of the same name, first (and last) posted on
Pokémon Acanthite by member Kelloa791 in 2007, or to the doujinshi of the same name, which belongs to takari01.

Game elements marked with * are fanmade and not canon outside Pokémon Order/Chaos. In case official game elements
with the same function, or the same name and different functions, are released by Nintendo, the marked names will be
changed accordingly.
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