The Man With The Golden Torc - Final Action Scene Picture

While working on my six character designs (based on characters from the novel “The Man with the Golden Torc”) for this in-course assignment, I wanted to stay as true to their descriptions as possible. At the same time, I wanted to add my own elements (e.g. facial appearance, fashion, etc.) wherever possible to make them look both unique and convincing. I also researched existing clothes and props as well as third-party characters to use as visual reference for them.

For example, with Eddie Drood, I wanted to make him look like a typical everyman protagonist hence his casual attire (i.e. black leather jacket and blue jeans). As for his golden “strange matter” armour, I aimed for a simple but sleek appearance. For this, I took inspiration from several robotic characters with similar appearances including Marvel’s Iron Man and Silver Surfer as well as Terminator’s T-1000.

With his witch friend, Molly Metcalf, I wanted to visually express her devious personality through her choice of feminine clothes (e.g. silk frilled blouse) and accessories (e.g. witch necklace, emerald bracelet, etc.). I was mainly inspired by several attractive but dangerous game characters such as Bayonetta who is a witch herself.

The two characters I had the most freedom of choice with were the Last Immortal and the Winged Creature as they both had the shortest descriptions. This allowed me to create their designs from scratch as long as I followed their only restrictions.

With the Last Immortal, I started off with a series of quick initial sketches taking the age and gender of this character into consideration before deciding how to approach his/her final design.

Finally, with the Winged Creature, I didn’t want to just redesign a popular mythological creature like an angel or a harpy. So I decided to approach something that I believe isn’t drawn very often; a humanoid swan creature. Thus, I conducted anatomical research on swans beforehand keeping in mind that I would be combining human and avian anatomy together. I also added human-like eyes to this creature to allow others to empathise with this creature more easily. I call this creature the “Cygnusapien” since the word “cygnus” means “swan” in Latin.

After designing all six necessary characters, all that was left was to design the Drood Armoury in an old English manor house. This is where the action scene chosen for this assignment takes place with all six characters included. Thus, I used numerous photographs of the interiors of English manor houses as well as historical and hi-tech armouries as visual reference while drawing initial sketches.

Personally, I am very pleased with my six character designs because not only do they stay true to their original character descriptions, but they also effectively differ from each other and visually express their individual personalities through their clothes and physical appearances. For example, Molly Metcalf’s designer clothes reflect her feminine personality while Janissary Jane’s short military clothes and severely scarred body reflect her rough attitude.

However, I’m not entirely happy with how I drew them as some of their proportions look fairly over-exaggerated. The most noticeable examples are their long necks and legs making them look more cartoonish and less realistic. I’m especially not happy with how I drew Jack Drood as I believe I drew his head too small and his shoulders too wide.

Since all six characters would be appearing in one scripted action scene, I wanted to show as much of them as possible (most particularly their faces). Thus, I carefully read through its script numerous times while creating a series of initial sketches to determine the best composition for my final outcome as well as the position of the characters.

With the rule of thirds in mind, I decided to place Eddie (middle), Molly (left), Jane (right) and the Last Immortal (front) in an upside-down triangular composition to ensure a strong but balanced focus on all characters (including the wounded Jack lying down in front of Jane).

I am truly happy with how this composition turned out because I believe it effectively draws the viewer’s attention to all characters.

After experimenting with perspective in my series of initial sketches, I eventually decided that a high-angle one-point perspective would be most suitable for my final outcome as it will allow all characters’ faces to be seen except the Cygnusapien emerging through the Apocalypse Door. To solve this problem, I decided to use the creature’s shadow to make sure that it wasn’t left out.

Sadly, I wasn’t able to include the Apocalypse Door itself since the scene was being viewed from the Cygnusapien’s point of view. To compromise, I decided to use the Apocalypse Door as the scene’s primary source of light to add suspense and visual impact and make the Cygnusapien’s shadow more visible.

However, I didn’t want to make its shadow too thick. Otherwise, that would make the other characters’ faces harder to see. Thus, I used the glow from Eddie’s armour, the aura of Molly’s magic and the flash of Jane’s Desert Eagle handguns as secondary light sources to work around this problem.

I am very pleased with the perspective I chose for my final outcome as it provides a clear view of all characters and their faces apart from the Cygnusapien. I initially considered using a low-angle perspective as seen one of my initial sketches. However, that would make Eddie almost impossible to see since he’s running up behind the Last Immortal to stop him. Therefore, I am glad that I chose to go with a high-angle perspective instead.

I am also pleased with how I drew the lighting for my final outcome as I believe it adds drama and suspense to the scene’s tense atmosphere. I especially like how I used the Cygnusapien’s shadow to show its presence despite the creature itself being out of sight. I also like how I used secondary light sources (e.g. Molly’s magic aura) to make sure that the characters’ faces were as visible as possible.

After determining the composition, perspective and lighting for my final outcome and the position of the characters, all that was left was to determine their poses. While I wanted to make them look as exciting as possible, I didn’t want to stray too far from realism. Otherwise, I would end up making the entire scene look over-exaggerated and less believable.

Thus, I created a series of initial figure sketches for the most dynamic poses (for Eddie, Molly, Jane and Jack) using a small wooden mannequin as well as a few photographs as visual reference. I often drew the same pose from two or three different angles to make sure that I maintain the characters’ proportions. I also acted out the poses myself for further visual reference and observation.

I am pretty pleased with how I drew the characters’ poses for my final outcome because I believe they match their initial sketches almost perfectly and maintain the characters’ proportions at the same time. I especially like how I drew Molly’s dynamic pose wielding her magic because I believe it makes her stand out from the other characters. However, I’m not really happy with how I drew Jane’s pose because her forearms look longer than they should be. This is a highly noticeable foreshortening error that I could’ve fixed if I drew them shorter.
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