Half-horse/half-woman archers that can be encountered in RED Company/Riverhill Software/Vic Tokai's Princess Minerva (プリンセス・ミネルバ) NEC PC-9801 (1992), NEC PC Engine CD (1994), and Nintendo Super Famicom (1995) role-playing video games, which are based on the manga of the same name by Maisaka Kou. I should note that, while I translated her name as Centaur, as that's what most of my English-reading audience are probably familiar with, the Japanese use the original Greek Kentauros (Κένταυρος); however, given that she's female, it should really be the feminine form Kentaurides (Κένταυρίδες). In the Super Famicom version, the monsters Centaur and Silenus both share the same game sprite, although they differ in color and combat capability. In Greek mythology, Silenus (Σειληνός) was the old drunken satyr companion/tutor of the god of wine and ecstasy, Dionysus, not a centaur, and male, not female, so he probably wouldn't be too enthused about the sex change and extra legs (but, then again, Dionysus and his followers were wild and adventurous, so maybe Silenus wouldn't mind exploring his feminine side after all). Sileni were often depicted with the attributes of a horse (although, even then, they're still shown to be bipeds, not quadrupeds), instead of a goat, as is usually the case with satyrs, so, from that perspective, one can readily understand the association that the game's developers made with centaurs when it came time to recycle sprites in order to pad out the bestiary while conserving memory.
Newsprint, white paper, white glue, acrylic paint, sewing thread, marker, and ink.
5.2 cm (2.1") x 5.3 cm (2.1") [widest point x highest point]
Two days: October 30 and 31, 2013.